Today we explain how is Tracer good in Overwatch 2 with. With the release of Overwatch 2, the well-liked hero shooter from Blizzard Entertainment has undergone both significant and little adjustments. The main structural changes in Overwatch 2 are reducing the team size from six to five players and reevaluating the Tank, Support, and DPS systems.
Tracer, a very fast but vulnerable speedster who mainly relies on her Abilities to stay alive, is one of the most intriguing DPS Heroes in Overwatch 2. Tracer is a Hero with the lowest HP of any in the game, but he has a high skill ceiling and a ton of DPS potential.
Is Tracer good in Overwatch 2?
Tracer is one of the few close-range DPS Heroes in Overwatch 2, despite having a meager 150 HP. She uses hit-and-run strategies and skirmishing to survive, moving in unpredictable ways with her Blink ability and calling on Recall when she runs into danger.
Tracer is one of the highest skill requirements in Overwatch 2 due to the importance of mastering Blink and Recall. Tracer’s Pulse Bomb is a deadly sticky explosive that can decimate large squads of opposing Heroes, if she can survive long enough to charge it.
Tracer’s abilities in Overwatch 2
Following are Tracer’s abilities in Overwatch 2:
- Pulse Pistol
- Pulse Bomb (Ultimate)
Let’s take a closer look at them.
Tracer’s dual Pulse Pistols have a very high fire rate and do a lot of damage in a spread that resembles a cone. The Pulse Pistols’ spread makes them most effective at close range, therefore Tracer must get near to the enemy Heroes before she can deliver damage. In addition, the Pulse Pistols quickly exhaust their magazines, necessitating constant awareness of reloading gaps on the part of players.
In Overwatch 2, Tracer only had one modification, which decreased the damage of her Pulse Pistols from 6 to 5. Although this reduces her DPS, the sequel’s modifications to armor make her more effective than before against heroes with thick armor.
In Overwatch 2, Tracer’s signature move is Blink, which is similar to Reinhardt’s Barrier Field. Blink may be used to transport Tracer a short distance in the direction that she is presently going when it is active. Utilize this to avoid attacks, flank adversaries, or pass through spaces that are too wide for Tracer to jump. While it is impossible to Blink up, the Ability will slightly climb if it is obstructed by a ledge.
Blink has three charges on Tracer, and they each recharge in three seconds. Since a result, it is incredibly challenging for opposing Heroes to maintain their focus on her as she is able to chain her Blinks into a series of perplexing teleports.
Tracer’s second defensive skill, recall, enables her to “rewind” time to a previous three seconds. This will return her to the spot she was at three seconds ago in terms of position, health, and magazine status. Additionally, any Support Hero debuffs she has acquired will be removed.
Recall is difficult to employ offensively but is a fantastic weapon for maintaining Tracer. When Tracer resets before a battle, she instantly regains all of her health, providing her an advantage with her subsequent assault. Recall can also be employed as a means of escape, rescuing Tracer from peril before she is killed.
Pulse Bomb (Ultimate)
In Overwatch 2, Tracer can do a significant amount of AoE damage thanks to her Ultimate ability, Pulse Bomb. When activated, Tracer will launch the Pulse Bomb in front of her for a limited distance. The Bomb will stick to an enemy Hero if it collides with them. If not, it will cling to the first stable surface it encounters. A second later, the Overwatch 2 Pulse Bomb will explode, dealing enough damage to destroy all but the hardest Tanks.
Blink and Recall work best when combined with Pulse Bomb. Tracer players should Blink in, toss the Bomb at their desired target, and then either Blink or Recall to escape the blast because of the Bomb’s limited range.
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Tips and tricks for Tracer in Overwatch 2
Tracer is particularly vulnerable to Overwatch 2 Heroes that can hinder her movement because of her low HP, close-range emphasis, and need on mobility. If the following Heroes successfully use their stunning or slowing abilities, they are especially dangerous:
In addition, dealing with Winston and Torbjorn may be highly challenging for Tracer because to their toughness and mobility in the first case, and their turret’s pinpoint precision in the latter. With the elimination of Cassidy’s Flashbang and changes to their abilities, Cassidy and Brigitte are now less effective against Tracer than they were in the original Overwatch.
Tracer ought to always be used as a skirmisher in Overwatch 2, regardless of the make-up of the opposition team. This entails eschewing team movement in favor of flanking to harass or ambush important targets.
Tracer’s primary priority should be on support heroes because of her quickness and powerful damage output, which enable her to attack targets before the DPS and Tanks can use their weapons to engage them.