Today, we are going to be covering one of the newly added stats in the game: Overwatch 2 mitigate damage (MIT), as many gamers are having trouble understanding the mechanics of the new stat.
Overwatch 2 ultimately debuted on October 4. Well, sort of. Players are presently unable to log in to the game or, at the absolute least, really enjoy matches because of server and technical troubles. However, those who have logged in have discovered that other than a few modifications that vary from comprehensible to baffling, the game is quite identical to Overwatch. One of the latter is undoubtedly the new “MIT” statistic.
Players can check their scorecards (Tab on PC) during a game to see how they are performing. This window shows a number of important statistics, all of which are condensed. For instance, the letter “E” indicates Eliminations (i.e., how many times they have KO’d another player), the letter “A” stands for Assists, and the letter “D” is for Deaths (i.e., how many times they have lost this match).
Overwatch 2 mitigate damage (MIT) explained
Additionally, a player’s damage inflicted and damage repaired is shown by the letters “DMG” and “H,” respectively. However, the last statistic, “MIT,” is already perplexing gamers. What exactly does that acronym mean? There is no way that it is an acronym for the Massachusetts Institute of Technology.
In Overwatch 2, “MIT” stands for “Damage Mitigated” in essence. Simply told, this ambiguous metric keeps track of the amount of damage a player has avoided (or reduced) by utilizing certain skills. Depending on the character you’re playing and how frequently you use specific talents, that stat’s significance to your total performance might vary.
Most players undoubtedly see Overwatch’s fundamental physical shields (such as Reinhardt’s Barrier Field and Zarya’s Particle Barrier) as the first “MIT” strategy. Your Overwatch 2 mitigate damage (MIT) score takes into account your usage of these abilities but unlike Overwatch’s “Damage Blocked” metric, “MIT” doesn’t only keep track of projectiles that hit walls and bounce back.
Your Overwatch 2 mitigate damage (MIT) score also takes into account skills like Ana’s Nano Boost and Orisa’s Fortify that momentarily lessen the amount of damage a character receives. Your “MIT” rating even keeps track of talents like D.Va’s Defense Matrix and Kiriko’s Protection Suzu, which make players almost invulnerable.
While a high “MIT” score seldom determines the outcome of a game, it might be helpful information for those Overwatch players wanting to enhance their overall play. For instance, obstacles are the focus of most of Zarya’s skills. She can grant shields to herself and her teammates, and her passive ability also raises her damage output if a shield blocks damage.
Because of the synergy between her “DMG” and “MIT” stats, a Zarya player who doesn’t have a high “MIT” is probably not making the most of the character. They aren’t positioning their shields to effectively block the majority of incoming damage, and they aren’t doing everything they can to improve their DMG rating.
Given that they are in the minority, damage-oriented heroes like Junkrat and Pharah don’t really need to care about their Overwatch 2 mitigate damage (MIT) metrics. Most characters have at least one damage-mitigating skill, and players should employ them wisely to optimize their potency. After all, if the adversary cannot harm you, they cannot kill you.
We hope that you enjoyed this article on Overwatch 2 mitigate damage (MIT): OW2 stats explained. If you did, we are sure that you will also enjoy reading some of our other articles, such as Overwatch 2 rank bug explained: Is there a fix, or Overwatch 2 heroes locked bug: How to fix the OW2 error.