Today we will explain how to use the poncho in Stray? We go through how to use the Poncho, a key item you can acquire in Stray (PC and PlayStation), as well as how to trade for it and to whom you can give it.
Both in Chapter 4 and Chapter 6, while you explore The Slums, you might come upon a store where a robot named Grandma is knitting on the right side of the lanes.
How to use the poncho in Stray?
The robot will claim you can build a poncho, but only if you can also find her some electric cable. Later in Chapter 6, this will become a crucial component of the narrative, although you can acquire it much earlier if you like.
You may already be aware of the Barterman, who is stationed next to the Guardian at the entrance to the Slums and who sells electric cable. However, he will only exchange it for a bottle of Super Spirit Detergent, so if you haven’t already, we’ll need to stop by the laundromat.
When you return to the Super Spirit Laundry building below Momo’s house, you can scratch on the door to see that the owner is really irritable, especially because he has to clean up the mess of the two robots throwing paint cans above made.
To interact with a robot, climb up to the roofs above the building and press Triangle to sit next to him as he gets ready to throw the next can. Circle will drop the can below if you meow with him just as he’s about to toss it, making the laundromat owner come out and yell as he cleans up the mess.
Now that the owner is preoccupied, you should jump back down, enter the laundry room, and search the table by the front windows for a bottle of Super Spirit Detergent that you can use B-12 to digitize.
Once you acquire the necessary item, go back to the barterman to obtain your electric cables. Then, take these cables to your grandmother to have a poncho constructed
What does a poncho do?
Unfortunately, you cannot wear the poncho, but there is someone in The Slums who really needs it.
Elliott’s Electronics, a tiny store on the left side of the slums, is next to Grandma’s Clothes. Four red dots on a sign can be used to scratch at the door, and someone will open it for you.
Elliott is located on the second level, where you can speak with him and provide the Mysterious Safe Code for him to interpret. In Chapter 6, he is also required to repair a Broken Tracker. But because of the cold, he won’t be able to repair the tracker.
Elliott will be happy to fix the Fixed Tracker for you if you give him the Poncho; it will warm him up.
Return to Seamus with the Fixed Tracker in your possession, and he will start looking for his father, Doc.