TechBriefly
  • Tech
  • Business
  • Crypto
  • Science
  • Geek
  • How to
  • About
    • About TechBriefly
    • Terms and Conditions
    • Privacy Policy
    • Contact Us
    • Languages
      • 中文 (Chinese)
      • Dansk
      • Deutsch
      • Español
      • English
      • Français
      • Nederlands
      • Italiano
      • 日本语 (Japanese)
      • 한국인 (Korean)
      • Norsk
      • Polski
      • Português
      • Pусский (Russian)
      • Suomalainen
      • Svenska
  • FAQ
    • Articles
No Result
View All Result
 Hot Topics:
  • iPhone NameDrop warning
  • Custom GPTs
  • Google Drive data loss
  • LoLdle
  • Binance WOTD answers (Square)
TechBriefly
No Result
View All Result
Home Geek Games

A new study connects loot boxes to gambling problems

by Barış Selman
5 April 2021
in Games, Geek
Reading Time: 2 mins read
A new study connects 'loot boxes' to gambling problems
Share on FacebookShare on Twitter

Loot boxes continue to be targeted by many governments. In some countries, considering measures against games that use these microtransaction mechanics with random rewards, and the United Kingdom has been trying for some time to have loot boxes considered gambling. A new study by researchers at the universities of Plymouth and Wolverhampton does not hesitate to link in a “robustly verified” way that these loot boxes are “structurally and psychologically similar to gambling”, and that they are present in many games accessible to minors.

Loot boxes consist of boxes, virtual envelopes, or the like that are earned through in-game actions and sometimes real money payments. Instead of acquiring a known product beforehand, it is a random object, weapon, or appearance, and depending on its value the odds are more or less slim. FIFA is one of the most controversial games in this regard due to its popularity among young people.

Now a report says that almost 5% of players are responsible for half of the revenue from ‘loot boxes, a mechanic present in many games accessible to young people.

The conclusions of the study are as follows:

  • 93% of children who play video games and up to 40% of them opened loot boxes.
  • 5 % of the players are responsible for half of the loot box revenues.
  • 12 of the 13 studies on this topic have found “ambiguous” connections to problem gambling.
  • Young males are the most likely to use loot boxes, and especially those with lower education.
A new study connects 'loot boxes' to gambling problems
A new study connects ‘loot boxes’ to gambling problems

The study points out that many players feel psychologically pushed to buy these loot boxes for fear of losing exclusive items for a limited time or special offers. There is a 5% that is key in this business, they are the so-called “whales”, who can spend $100 a month on loot boxes and are not necessarily affluent users.

Tags: gamesnewproblemstudyvideo games

Related Posts

Operation Deep Freeze R6: Y8S4 release date delayed

Operation Deep Freeze R6: Y8S4 release date delayed

Apple Music Replay 2023

Apple Music Replay 2023 is out and here is how to see yours

Fortnite Big Bang event: Everything you need to know about it

Fortnite Big Bang event: Everything you need to know about it

Super Mario RPG post game content

Here are all the Super Mario RPG post game content

LATEST

Operation Deep Freeze R6: Y8S4 release date delayed

Apple Music Replay 2023 is out and here is how to see yours

Apple iOS 17.2 Beta 4 is out and here are the details

Fortnite Big Bang event: Everything you need to know about it

Here are all the Super Mario RPG post game content

Behind Reddit’s surprising IPO ambitions

Stable Video Diffusion: A transformative step in AI-assisted video generation

Tesla sues Sweden over regional strike

Google Drive data loss taken to official forums and social media

What every crypto investor should consider before choosing a new wallet

TechBriefly

© 2021 TechBriefly is a Linkmedya brand.

  • Tech
  • Business
  • Science
  • Geek
  • How to
  • About
  • Privacy
  • Terms
  • Contact
  • FAQ
  • | Network Sites |
  • Digital Report
  • LeaderGamer
  • News Republic

Follow Us

No Result
View All Result
  • Tech
  • Business
  • Crypto
  • Science
  • Geek
  • How to
  • About
    • About TechBriefly
    • Terms and Conditions
    • Privacy Policy
    • Contact Us
    • Languages
      • 中文 (Chinese)
      • Dansk
      • Deutsch
      • Español
      • English
      • Français
      • Nederlands
      • Italiano
      • 日本语 (Japanese)
      • 한국인 (Korean)
      • Norsk
      • Polski
      • Português
      • Pусский (Russian)
      • Suomalainen
      • Svenska
  • FAQ
    • Articles