Cyberpunk 2077 will not have ray tracing active on an RX 6000 from day one. Last June we discovered that Cyberpunk 2077 is ready to take ray tracing to another level, thanks to the implementation of such technology on three major fronts: lighting, shadows, and reflections.
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We were not clear which PC would be necessary to run Cyberpunk 2077 in maximum capability. We thought you would need an RTX 2070 for 1080p and medium or high quality at least, and finally NVIDIA has confirmed with an RTX 2060 we can enjoy a medium-low configuration.
Cyberpunk 2077 is going to be a popular game, but it is also quite affordable if we control the graphics quality settings and disable ray tracing, a technology that will make a big difference and will be the great standard-bearer of the new CD title Projekt RED, but unfortunately, ray tracing will be available on the AMD Radeon RX 6000 graphics cards from day one. This has been confirmed by the Polish studio, although at the same time they said that they are preparing a patch to add this support.
In short, when Cyberpunk 2077 arrives, you will not be able to activate ray tracing with a Radeon RX 6000, as it will only be compatible with NVIDIA RTX 20 and RTX 30, but sooner or later support will be added to AMD graphics solutions through a patch. We don’t have a date yet, but since the launch of this game will take place on December 10th we can expect a patch in the first quarter of 2021.
Why won’t Cyberpunk 2077 support ray tracing on the AMD Radeon RX 6000?
The answer is very simple, because AMD’s Radeon RX 6000 GPUs came to the market very recently, and CD Projekt RED needs time to introduce the relevant optimizations to achieve good performance with those graphics cards. It is evident that they could activate the support of such technology from day one, but we would see performance problems due to that lack of optimization.
Cyberpunk 2077 is going to be the big test for the AMD Radeon RX 6000, and also for the NVIDIA RTX 30 series. It will be interesting to see the performance they offer, and how DLSS 2.0 makes the difference, not only in terms of performance gain but also in terms of graphics quality in its different modes. Usually, the “quality” and “balance” modes offer very good sharpness, while the “performance” mode reduces the base pixel count too much and ends up losing definition.