In this article, we are going to go over Rift Simulator Diablo Immortal, which simulates the cost of a random 5/5 gem based on the drop chances in-game.
The Rift Simulator Diablo Immortal has been produced by a player illustrating the grim reality of how odds are stacked against the fans when attempting to get the game’s most sought-after resource. Since releasing for mobile on June 2, players have blasted Diablo Immortal for its pay-to-win revenue scheme.
Twitch streamer Quin69 has spent over $10,000 on Diablo Immortal in order to acquire in-game assets like the highly coveted 5-star Legendary gems. After that, he continued till $25,000 and still didn’t get a single 5/5 gem. One player has developed a tongue-in-cheek Diablo Immortal summon simulator that displays the harsh truth about how much money players could spend for just one 5-star gem.
Rift Simulator Diablo Immortal shows how much a 5/5 gem costs
Buzzycat, a Reddit user, shared the simulator with the Diablo Immortal subreddit stating: “Diablo Immortal Rift Simulator. Play the end game on your PC.” The program is simple, consisting of two buttons at the bottom of the screen for players to click: “Waste $25” and “Calculate the cost of a 5/5 Gem.”
For those who may not know, spending $25 allows players to go into a ‘pay-to-win’ Rift that gives 10 gem drops upon completion, each with a chance to be a Legendary gem. However, the odds of actually getting a 5-star Legendary gem despite paying $25 is quite low, as evidenced by Buzzycat’s summon simulator. For example, the Rift Simulator Diablo Immortal gave us the 5/5 gem after “spending” $10,750.
Maxing out a character can cost up to 110,000$
Diablo Immortal is a free-to-play game, so there are several ways for players to contribute to its continued development. While this method of sustainability is now quite common, Diablo Immortal may have taken it one step further than most people realize. According to Bellular News’ calculations, the game’s unique monetization mechanism is structured in such a manner that character min-maxing becomes costly.
The crux of the problem, as seen in Bellular News’ most recent video, is that Diablo Immortal allows players to purchase “Legendary Gems.” These are one of the characters’ three progression pillars, along with normal gear and XP level, and they influence a player’s endgame-tier progression beyond what can be achieved by simply reaching Diablo Immortal’s level cap. F2P players cannot attain top-rated Legendary Games right now, which are only available via certain game monetization options; fully maxing out a character effectively costs $110,000 in the game’s current economy.
Even if players haven’t invested money into the game, Matt and Michael of Bellular News believe that Diablo Immortal’s Legendary Gems are a carefully convoluted system intended to take ten years to fully outfit a character in the current version. In particular, Legendary Gems aren’t even given out frequently as loot boxes, which may be why Diablo Immortal hasn’t been launched globally and has been delayed in China. Also, the game made $24 million by using these predatory microtransaction schemes.
As we near the release of Diablo Immortal, it appears that the game is truly a “real Diablo experience” in several ways. The game’s core gameplay loop was praised by fans almost immediately after launch, but there was also a lot of skepticism about Immortal’s monetization scheme because Bellular News’ reporting may well have been correct. Only time will tell if Blizzard takes action regarding the monetization of the game, but most players are doubtful that it will ever change.
We hope that you enjoyed this article on Rift Simulator Diablo Immortal shows how much a 5/5 gem costs. If you did, you might also like to check out Diablo Immortal set item locations and stats, or Diablo Immortal Fading Ember and Runes guide.