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Vision Pro + PlayStation? Apple’s talks with Sony could change the game

Vision Pro + PlayStation? Apple’s talks with Sony could change the game

The potential support for PSVR2 controllers signifies a shift in Apple's approach toward gaming, a departure from its earlier strategy that largely excluded it

Kerem GülenbyKerem Gülen
10 December 2024
in AR/VR, Gaming, Tech
Reading Time: 2 mins read
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Apple has initiated discussions with Sony to incorporate PlayStation VR2 hand controllers into its Vision Pro headset according to a Bloomberg report. This collaboration could expand the headset’s capabilities in the gaming sector, which Apple has thus far downplayed.

Apple discusses integrating PlayStation VR2 controllers with Vision Pro

The Vision Pro headset, released at a price point of $3,500, notably lacks dedicated controllers, emphasizing instead gesture-based interactions and immersive content. Users can connect Xbox and PlayStation controllers, but these do not provide the precision needed for optimal VR gaming experiences. Mark Gurman from Bloomberg reported that Apple has targeted Sony about integrating PSVR2 controller support, which would enable a more comprehensive gaming experience through refined control.

Despite its technological advancements, the Vision Pro’s high cost and niche market positioning have raised concerns. Apple has sold fewer than 500,000 units of the headset, with some users reportedly returning the device due to unmet expectations. The initial focus for the Vision Pro was on immersive media experiences rather than gaming. Areas highlighted during its launch included spatial video capture, virtual meetings with animated avatars, and the use of large virtual screens for content consumption.

The potential support for PSVR2 controllers signifies a shift in Apple’s approach toward gaming, a departure from its earlier strategy that largely excluded it. Currently, the Vision Pro supports third-party controllers, but its lack of intrinsic VR controller functionality makes it less favorable for gaming compared to competitors like Meta’s Quest headsets. Meta’s offerings heavily emphasize gaming content, bolstering demand and user engagement.

The reports indicate that Apple had been developing a precision tool akin to an Apple Pencil for the Vision Pro termed a “wand.” However, the company abandoned this initiative, worrying that it might confuse developers and escalate production costs. This reflective decision surfaces, given ongoing struggles to establish the Vision Pro as a substantial contender in the gaming market.

In addition to the integration discussions, Apple is evaluating the release of a lower-cost version of the Vision Pro, which would utilize iPhone processing capabilities. This move aims to reach a broader consumer audience while tackling the challenges of price sensitivity within the current market.

With the game development ecosystem lagging behind hardware expansions, Apple faces an uphill battle. Developers may hesitate to invest in creating games for a platform with uncertain consumer traction, especially when competing against systems like Meta’s that boast established gaming libraries. The outcome of Apple’s negotiations with Sony and subsequent game development efforts will be pivotal in determining the future of the Vision Pro within the gaming landscape.


Featured image credit: Apple

Tags: apple vision profeaturedSony
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Kerem Gülen

Kerem Gülen

Kerem from Turkey has an insatiable curiosity for the latest advancements in tech gadgets and a knack for innovative thinking. With 3 years of experience in editorship and a childhood dream of becoming a journalist, Kerem has always been curious about the latest tech gadgets and is constantly seeking new ways to create. As a Master's student in Strategic Communications, Kerem is eager to learn more about the ever-evolving world of technology. His primary focuses are artificial intelligence and digital inclusion, and he delves into the most current and accurate information on these topics.

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