In this article, we are going to be covering the Fallout 3 GOAT Exam best answers, so you can start the game with the best stats possible.
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Fallout 3 GOAT Exam best answers
In the 2008 videogame “Fallout 3,” the Generalized Occupational Aptitude Test, or GOAT, is used to choose your character’s particular skills. Each quiz answer corresponds to one of the game’s unique talents, and the three skills you select the most frequently in the exam will each earn a 15 Skill Point increase. Choose the three talents you desire and answer the questions accordingly. Here is our Fallout 3 GOAT Exam best answers guide.
“Frenzied Vault Scientist”
In question one, you are approached by a “frenzied vault scientist.” Answering choice one, the difficult scientific answer earns you a point in the Science skill. Option two, “Up yours too, friend!” represents the Speech talent. You gain a point for Melee if you choose option three, knocking out the scientist, and a point for Sneak if you choose option four, escaping away.
The Infected Foot
Question two asks you to treat a patient who has an infected foot. Melee is gained by selecting option one, amputating the foot. Option two, yelling for aid, is equivalent to Speech. Option three, medicating the foot, earns you a Medicine point, while option four, watching how the illness spreads, earns you a Science point.
The Lost Child
Question three asks what you would do if you discovered a lost kid with stolen items. Option one, “give the boy a hug,” corresponds to selecting the Speech skill. Option number two, confiscating the stolen stuff, is worth one point in Unarmed Combat. Picking the boy’s pocket earns you one point for Sneak. Answer four, taking the youngster to safety before handing him over to the authorities, does not count towards any Skills.
Baseball
The fourth GOAT test question is regarding baseball positions. If you select the first option, pitcher, you will select the Explosives skill. Big Guns gets a point for selecting catcher as number two. Option three, Designated Hitter, is a Melee option, whereas Option four, Join the Soccer Team, is an Unarmed Combat option.
The Killer Grandma
Question five inquires as to what you would do if your grandma urged you to murder someone. Option one, to obey her commands, contributes to the Small Guns skill. Barter gets a point for option two, negotiating with grandmother. Option three, requesting a minigun to complete the task properly, counts towards Big Guns. Option four, tossing your tea in granny’s face, earns you a point for Explosives.
The Locked Room
An old vault inhabitant has shut himself in his rooms in question six. If you choose option one, picking his door lock, you will get the Lockpick talent. Option two, blowing up the door, qualifies for two skills: Barter and Explosives. Because of the double points, this is a fantastic choice if you desire both of these talents. Answer three, lasering the lock off, earns a point for Energy Weapons, and option four, leaving the old guy in there, earns a point for Repair.
Radiation Poisoning
The eighth inquiry inquires as to how you handle radiation poisoning. Suicide, as an option, points to Small Guns. Option two, the anti-mutagen agent, contributes to the Medicine skill. Option three, prayer, is a Barter point, while option four, surgery, is an Energy Weapons option.
The Comic Book
Question number eight is about obtaining a comic book from another vault inhabitant. Option one, bartering for the comic book, contributes to the Barter skill. Option two, robbing the resident at gunpoint, qualifies for Small Guns. Option three, taking the comic, qualifies as Stealth, while option four, drugging the resident so he may grab the comic while asleep, counts as Medicine.
A Prank on Dad
The eighth question concerns a prank on your father. If you choose option one, flooding his restroom, you are selecting the Repair skill. Option two, flushing a firework down his toilet, counts as Explosives. Option three, adjusting his meds, earns a point for Medicine, while option four, tampering with his razor, earns a point for Lockpick.
The VIP
Question 10 asks who you believe is the most significant person in Vault 101. “The Overseer,” all of the answers are the same, and none of them affect your abilities. The GOAT test is complete when you choose any one at random.
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