Let’s review Tiny Tina Wonderlands best classes and review everything you need to know about the builds in the game. The newest colorful adventure for Borderlands fans, Tiny Tina’s Wonderlands, has arrived. The game’s class system has been modified and reinvented in favor of the game’s D&D-inspired environment.Do you want some assistance in selecting between classes? Don’t worry. Here is a detailed analysis of Wonderlands’ classes.
Tiny Tina Wonderlands best class builds
At launch, Tiny Tina’s Wonderlands includes six distinct character classes, and while some bear a resemblance to Borderlands classes you may be familiar with, none of them are quite identical, so you’ll have to get used to them. These Wonderlands classes are:
- Spore Warden
Before we go through each class in detail, bear in mind that you may establish a multiclass after gaining a few missions into the game. This allows you to link a second skill tree to your character, giving you four total Action Skills to choose from, as well as all of the extra skills available in the new skill tree. It’s crucial to consider which classes work well together, so we’ve included a section below for every class where we also suggest some great multiclass recommendations.
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The Stabbomancer is the first class shown when you open the class menu, and there’s a reason for that. It’s essentially made for the solo Borderlands players, and it’s ideal for novices or those who haven’t played in a long time. Playing as a Stabbomancer can sometimes feel like bringing along a cooperative partner thanks to its design purpose.
The Wonderlands Stabbomancer begins with the ability to use a pike, long-range attacks, and movement speed increases. Increased critical hit damage and quick combat skills give the Wonderlands Stabbomancer a fast and deadly skill set that makes solo dungeon crawling easier than ever before.
Stabbomancer Class Feat
The Stabbomancer Class Feat is called Dirty Fighting, which increases the critical hit chance of this class above the typical level. That may also be quickly improved upon thanks to some crit buffs accessible at the skill tree’s beginning.
Stabbomancer Action Skills
The Stabbomancer’s two starting Action Skills are designed for use in different circumstances, like other classes. The Stabbomancer will unleash a massive spinning blade that does area-of-effect damage over several seconds at a rate determined by their equipped melee weapon when they utilize Ghost Blade.
If you like sneaky spells more, the Stabbomancer’s Action Skill called From The Shadows is for you. The Stabbomancer will go invisible for a few seconds, during which time all damage dealt counts as a critical hit but with less force. Still, the bonus damage plus invisibility may be enough to dispatch an aggressive pack of foes or bring down a tough boss. You might also utilize it to save your Fatemaker from harm and flee the scene.
The Stabbomancer’s passive abilities largely increase critical hit damage, chances, and the impact and duration of status effects.
How to build Stabbomancer?
Consider whether you want to make your strengths even more powerful or repair flaws when choosing your Twist of Fate. If you’re playing alone, consider a character backstory that won’t damage your build. However, the Failed Monk is the finest preset for this situation because it’s designed primarily for magic users.
Choose a multiclass for Wonderlands that will provide you with fresh insight into the game’s combat: Spellshot is the way to go. Intelligence may be a good option, since it increases your spell cooldowns and gives you more opportunities to hurl magic across the field.
The Graveborn is a fascinating class that may not appear to be the most beautiful on paper, but it sure is effective. The bread and butter of the Graveborn is siphoning enemy health away through Dark Energy, which is much harder said than done. It’s all about going all out. Fully entering your character into battle, barely balancing the tradeoff between losing health and regaining it back, is the most successful and fun way to play as a Graveborn.
Graveborn Class Feat
In addition to the standard ranged attacks, your Demi-Lich can also take up residence on your shoulder. While it stays there, he or she will fire off Dark Magic at range, which is a new element in the game that drains enemy health and gives it to you. Your Demi-Lich will execute Hellish Blast whenever you cast a spell, which chases down enemies and strikes them with an area attack utilizing the same element as before.
The Demi-Lich’s early jokes are the most memorable part of its role, but you can later stack certain enhancements to improve its effectiveness. Some abilities will even allow you to recruit extra fighters with particular perks that enhance your own damage output based on the number of accomplices with you at any one time. It’s twisted, but it’s also possible to utilize your Demi-Lich as a sort of bait by diverting damage from yourself onto the companion’s health bar instead.
Graveborn Action Skills
If the Graveborn’s abilities seem a little empty and dry, Dire Sacrifice is perhaps the coolest action skill out there. You sacrifice some health to deal Dark Magic damage and leech health from enemies by using this skill. The more health you give up, the greater your bonus damage. This ability is ideal for luring in numerous little foes or taking down a significant boss with only a sliver of his or her health remaining.
If you want a powerful start, you may use it as a starter and then quickly link other spells or even leeching weapons to rapidly recoup any lost health. Reaper of Bones is all about extending your timer as long as possible. When this spell is cast, you receive an enhance in Dark Magic Damge which can heal you and extend the duration of this assault if you continue to score kills. The problem is that your life continually decreases with no end in sight.
After you run out of health, you are briefly invincible and then return with a modest amount of health. If foes are still alive after you’ve used up all your health, good luck defeating them because they’ll most likely destroy you. When combining this with magic that steals health and weapons, it’s essential to have a backup plan in case you’re fighting opponents that are Tankier than your normal skeleton archer.
Graveborn Passive Skills
Graveborn’s passive skill tree is focused on leaching more health and producing more damage in order to stay alive in those full-send moments. Later down the tree, you may unlock abilities that have a chance to summon a Dark Hydra, but the bulk of your upgrade points will be spent towards increasing your dark magic life stealing, decreasing your cooldowns, or enhancing the damage output of your demon-lich teammates.
How to build Graveborn?
When you choose your class, you may pick an origin story that gives you distinct stat advantages and penalties. “Failed Monk” is a good option for Graveborn players since it depletes your beginning strength and dexterity while simultaneously enhancing intelligence and wisdom.
In terms of upgrading options, the Faithful Thralls are a good candidate. Your damage is boosted based on the amount of active allies you have fighting on your side. The majority of the abilities are under-the-hood upgrades that can be activated after kills or quietly in the background. However, because to your companions, your Graveborn’s effectiveness as a whole is increased.
The Graveborn multiclass and the Spore Warden class work in tandem to create the Horticulturalist hybrid. The higher the number of allies Graveborn has, the better you’ll perform, because they’re constantly creating havoc, distracting foes, and stealing health back.
Since it comes with a tiny mushroom buddy right away, Spore Warden is an ideal choice. If I felt that Reaper of Bones’ or Dire Sacrifice’s action abilities were too hazardous, particularly in more challenging scenarios, switching to Spore Warden’s volley of bows was a nice change of pace, but it was the mushroom buddy that did the real work.
The Spellshot is a gun wizard who can dual-wield magic or turn foes into Skeep. You may also make significant errors in the middle of the tree, therefore this class is for more advanced players who don’t mind a stats-based build. This is because midway through Spellshot, you change into a glass cannon that relies on building damage stacks and launching spells to recharge your Wards. Another important thing to remember is that if you’re playing with a controller, this class is really tough since you’ll be mashing buttons and bumpers on almost every assault. A well-designed Spellshot, nevertheless, is loads of fun to play.
Spellshot Class Feat
The Spellshot’s Class Feat is Spellweaving, which allows you to build stacks of increased spell damage by casting spells or reloading guns. Understanding how to utilize Spellweaving stacks becomes crucial later in the game.
Spellshot Action Skill
The Spellshot’s action abilities are used to put a particularly tough opponent on time out or discover strong magic spell combinations that will melt opponents before they have the opportunity to strike back. The Ambi-Hextrous action ability, unlike other classes, allows the Spellshot to carry two magic spells at once, which can be useful in some fast-paced circumstances.
Skeeps are a type of alien sheep that floats and can be transformed using the Polymorph ability. They may be attacked while they are transfigured, but if you don’t do so, they will revert to normal after a time. If you Polymorph an enemy who is too powerful to turn into a Skeep, you better cast another equipped spell instead.
Spellshot Passive Skills
The Spellshot passive skills all enhance casting and reloading weapons more quickly while stacking up on Spellweaving stacks to increase damage output. This is your song if you like to maximize damage with stats and aren’t too concerned about gaining new abilities. If you’re a newer player or just testing it out, avoid picking Glass Cannon mid-tree, which improves spell damage but prevents your shields from recharging automatically. Make sure you understand how Spellweaving stacks work before choosing this option; otherwise, you will be killed a lot.
How to build Spellshot?
It’s best to use Failed Monk to boost Intelligence and Wisdom, which lowers the spell cooldown and increases elemental damage at the expense of critical hits. Then spend all your points into Intelligence for the first part of the game until you can fire off spells with the shortest possible time between casts. The only drawback we discovered was that your melee assaults might be weaker.
The Spellshot may be multiclassed, depending on your goals, but consider two possibilities: ranged offensive glass cannon builds or more powerful defensive builds that allow you to get closer. Go Clawbringer for a ranged offensive Spellshot because the Wyvern companion can reach out and start fires, as well as provide elemental team benefits if you’re fighting behind a team.
In reality, a glass cannon build behind a few buddies may be quite devastating. A sturdy Spore warden can become a wall for you to retreat and use your abilities at a more leisurely pace when paired with a durable Mushroom buddy.
The Spore Warden appears to be another druid/ranger class in previews and trailers, but things get hilarious quickly in the greatest way. This character is ideal for newcomers and people who just want to have fun. The companion is robust and provides you a lot of room to experiment with your own playstyle.
Spore Warden Class Feat
The Mushroom Companion is the Spore Warden’s Class Feature. You may pinging foes so that your mushroom pal can lunge at them, and they deal poisonous damage ideal for melting armor.
Spore Warden Action Skill
This hero employs Barrage and Blizzard in Action Skills. Barrage summons an ethereal bow that fires seven arrows dealing ability damage when they hit the target. Arrows can be fired again and again, bouncing off surfaces before returning to the bow, and they receive any gun damage buffs you may have active.
The bow isn’t really anything special at first. It fires arrows in a wide spread and few of them hit any targets from a distance. It’s only useful as a finisher, which means that new sorts of melee weapons are already excellent at performing. It’s possible that some builds may be able to transform the bow into something more comparable to the Golden Gun from Destiny late in the game, but Blizzard (the second Action Ability) is considerably more effective for the majority of it.
Blizzards launch three Frost Cyclones, which linger for a while and slow and freeze foes. The cyclones can even pursue flying creatures. In fact, once you’ve built your cyclones up and leveled up your Mushroom Companion, you may simply sit back and start a war. There are so many different states of being that everything seems to perish eventually, yet it might be difficult to tell what’s going on at times because of all the graphics.
Spore Warden Passive Skill
The Spore Warden’s passive skill tree is simple, with the primary objective being to enhance your and your Mushroom Partner’s damage and health. There are two skills you should aim for in particular. Spore Cloud allows your buddy to utilize his farts, after that Medicinal Mushroom will allow your mushroom friend to revive you. This is fantastic for solo players because it saves time by allowing them to proceed directly into combat after reviving their mushroom partner instead of waiting to heal over time.
How to build Spore Warden?
There’s no one-size-fits-all solution for a class like this, which is extremely forgiving. It’s possible that a close-range build with the Twist Of Fate named Village Idiot increased strength and critical damage, but more significantly, it seemed to heighten the stagger effects of melee weapons.
It’s tempting to go the defensive and drop your surplus points into dexterity for a higher critical chance and intellect to balance the negative stats from Village Idiot. You may freeze enemies with cyclones, protect yourself with a mushroom buddy, then finish off with staggering melee attacks or powerful shotgun slugs in the early game.
Because your companion will be frequently targeted, this build doesn’t need a lot of Constitution to improve health and shields. That being said, Stabbomancers are known for critical hits, so you might want to optimize the Spore Warden in other ways or develop a more ranged character to take advantage of Barrage.
Spore Warden Multiclass
The Warden’s already very effective cyclones gave the option to essentially direct a more targeted cyclone of sorts with the Brr-Zerker’s action skill.
The Brr-Zerker’s name is a play on words, with the “brrr” part referencing the Berserker in Borderlands, a game that features a big tank class. It’s essentially a spin on the Berserker, Borderlands’ version of a heavy tank class, with a twist of ice-based magic.
Brr-Zerker Class Feat
Rage of the Ancients is the Brr-Zerker’s Class Feat, which activates enraged whenever you use an action skill. What does enraged accomplish? It adds 35% more frost damage to all of your attacks, in addition to 30% increased duration.Enrage has a 15-second duration on its own, but it does not deplete while you have an action skill cast. As a result, if you utilize Dreadwind, which lasts for 6 seconds, enrage will trigger at the start and give you a total of 21 seconds. If you use an Action Skill to boost enraged’s longevity by 35%, this can be used to your advantage with Feral Surge.
Brr-Zerker Action Skills
Your first action skill is Dreadwind, in which your Fatemaker spins around for 6 seconds, damaging based on the stats of their equipped melee weapon. You have enhanced movement speed and immunity to slowdown, allowing you to maintain up as enemies move about while still hitting them.
Unfortunately, damage isn’t as severe as you would anticipate, and enemies can still harm you while you’re in Save Your Soul mode. Ending your Dreadwind is triggered when the damage of your chosen melee weapon reaches zero. Because Dreadwind is linked to the damage of your equipped melee weapon, this is a skill that improves with time and requires active skills that boost close range and melee damage.
Feral Surge is your second action skill, and it’s a single-use lunging attack that deals area frost damage to foes. Feral Surge is fantastic for quickly getting in the face of a group of enemies, delivering frost damage to them, and then finishing off with a close-ranged weapon like a shotgun. You can also chain Feral Surge if its cooldown is reset by killing an enemy with it. In fact, if the health of an opponent is below 20%, this skill will instantly kill them.
Brr-Zerker Passive Skills
The Brr-Zerker’s passive abilities, as you might have guessed, are all about increasing the potency of frost damage and melee damage, boosting states such as enraged, and enhancing health and damage reduction in order to stay close at hand. Blood Frenzy restores health and extends your enraged duration every time you kill an enemy. The Old Ways deals greater damage when you’re very close to an opponent.
How to build Brr-Zerker
An effective Brr-Zerker relies on high melee damage, a healthy amount of life to allow you to survive, and the use of your action skills as much as possible. That implies putting points into Strength, Constitution, and Attunement. Village Idiot is ideal for providing you with raw damage output upfront while maintaining all of your other requirements neutral. Another option is to reclaim a hoarding; it provides a skill cooldown increase but at the cost of Max HP and must be prioritized over all other skills because it distorts balance.
If you want to combine Brr-Zerker with another class’s action skill, choose one that has a skill that you can use often so you’re still activating Enraged all the time. Spore Warden is an excellent choice with Barrage, which may be fired multiple times. Alternatively, take advantage of Blizzard and enhance the cyclones’ strength further using your passive frost boosts.
The Clawbringer is an elemental powerhouse with a well-rounded set of abilities. With a fistful of fire in one hand and lightning in the other, Clawbringer can bring a little bit of everything to the table, including their loyal Wyvern Companion.
Clawbringer isn’t complicated in any way, which might make it a little boring if you want to be more odd or active with your spec. If you would rather focus on shooting and letting elemental magic take care of itself, the Clawbringer is a fantastic choice, and it can serve as a wonderful second-tier class to pair with any one of the others.
Clawbringer Class Feat
The Wyvern Companion Class Feat, available to the Clawbringer, is a charming little flying companion that will claw out your foes’ eyes and rain hellfire down on them. If you want your Wyvern to be as effective as possible, any increase in damage also benefits your companion’s damage. The Wyvern is a manifestation of your subconscious, and because you can’t control it, it’s easy to forget about them. If you want something more active than passive for your feat, the Wyvern may not be for you, but if you want a buddy who deals extra damage without requiring any effort on your part, the Wyvern is an excellent choice.
Clawbringer Action Skills
Cleansing Flames, your initial action skill, is a huge hammer strike that smashes the earth or nearby enemy skulls with hefty melee damage and a fire nova, resulting in a fire area-of-effect attack. Even at the start, Cleansing Flame is a strong ability that can deal significant damage, making it quite enjoyable and satisfying from the outset.
The Fatemaker’s second action skill is Storm Dragon’s Judgment, which transforms the Fatemaker into Thor’s hammer. It’s a ranged ability that causes area of effect lightning damage for 8 seconds once it lands. You may also recall it early and get some cooldown back, as well as anyone in its path who gets hit by it.
Clawbringer Passive Skills
When it comes to passive skills, the Clawbringer’s major attributes are its three core stats. Fire damage, lightning damage, and the Wyvern Companion are all examples of fire damage. Rather than dividing your points equally between both elements, you should choose one element and concentrate on it to maximize its potential. Because your wyvern releases lightning as a result of utilizing an Action Skill, fire may appear to be the superior choice but there are passives that increase your wyvern’s electricity damage. Finally, you should select an element based on which Action Skill you like most.
How to build Clawbringer?
The type of Action Skill you prefer will also have an impact on your build, which is a bummer because you choose the skill first. However, if you want to respec later, Brighthoof has it. While Strength isn’t quite as focused on melee combat as the Brr-Zerker is, it’s still important to invest in Damage and critical damage since these skills are based around action abilities.
At the cost of constitution, Rogue Alchemist allows you to do more damage with Status Damage and has a higher crit rate than Village Idiot while also allowing you to pull off some larger combos. For big melee and critical damage, choose Village Idiot; for a somewhat riskier option, pick Rogue Alchemist for a significant boost in Status Damage at the cost of health. This may work out well if you prefer long-range weapons like Storm Dragon’s Judgment.
Because Clawbringer is so simple, and because the majority of its abilities don’t need any additional effort to use, it may be a fantastic multi-class choice. It’s always great to have more elemental damage on your attacks, and virtually every class can profit from having a Wyvern follow you around setting things ablaze.
This way you’ve learned Tiny Tina Wonderlands best classes.
How to play Tiny Tina Wonderlands early?
You can pre-order the game from Epic Games Store and play Tiny Tina Wonderlands early.