In Fallout 3 where is the family question is one that perplexes many players who are trying to complete the Blood Ties side quest. Despite being the first of many upcoming modern Fallout games, Fallout 3 was still among the best games in the franchise to date. In addition to being the ideal setting for a post-apocalyptic franchise, the planet is gloomy and desolate and is full of adventures that can be found by exploring it.
Due to the variety of characters and the different routes it might take, “Blood Ties” is one of Fallout 3’s more prominent side quests. There are numerous ways to complete this quest, and the walkthrough provided below will show you how to figure out the Fallout 3 where is the family question.
In Fallout 3 where is the family and how to locate it?
Prior to locating the family, let’s take a look at the quest in general. The “Blood Ties” quest can be started in one of three ways. Travel to Arefu and speak with Evan King first. Although it takes the longest to unlock the objective, you can also start “Blood Ties” by reading the “Regarding The Arefu Incident” terminal entry at the Meresti Metro Station.
By chatting to Lucy West inside or next to Moriarty’s Saloon in Megaton, you can begin “Blood Ties” in one final and popular way. She will ask you to deliver a letter to her family, which is helpful for the mission’s later goals but not strictly necessary. This is the best way to start “Blood Ties” if you can talk to Lucy West.
Reporting to Evan King
Before figuring out n Fallout 3 where is the family, after carrying out any of the aforementioned instructions, you must go to Arefu and speak with Evan King. As the player character reaches Arefu, Evan King will throw a grenade. King then offers his regrets and details how The Family has repeatedly attacked the town. If the player character did not already have the mission from Lucy, Evan will ask the Lone Wanderer to check on the Ewer, Schenzy, and West homes to make sure everyone is ok.
The Lone Wanderer checks on the residents and finds that the Ewer and Schenzy families are safe, but further investigation reveals the bodies of Lucy and Ian‘s parents; further examination reveals they had bite marks on their necks (requiring 30+ in medicine skill), had no significant blood on their bodies (requiring 50+ in medicine skill), and had residue from a train yard on their bodies (requiring 90+ in medicine skill).
When the player character returns to Evan King, he will inquire about Ian West, Lucy’s brother. Evan will mention having seen Ian with Vance, the head of The Family, when it is discovered that he is missing. The Northwest Seneca Station, Moonbeam Outdoor Cinema, and Hamilton’s Hideaway are all incorrect markers that Murphy will add to the map if asked to do so.
However, if the player character asks Murphy about the Family in Seneca Station, Murphy will advise them to follow the sewers. Ask Evan whether there are any railroad yards nearby if the player character observed the remnants of a train yard. Evan will then be able to place a marking to indicate where the Meresti Trainyard actually is.
Locating the family
The answer to the question of in Fallout 3 where is the family is the Meresti Metro station, which is best accessed by the tunnels under the Meresti Trainyard or, inconveniently, via the tunnels found beneath the radioactive barrels behind Murphy’s restaurant near Northwest Seneca Station. A variety of traps are there, including bear traps, frag mines, a rigged baby carriage, and a variety of tripwire traps that trigger rigged shotguns, grenade bouquets, and even a pitching machine.
The Murphy’s Chem Lab enterprise can be found if the player character enters Northwest Seneca Station. A hatch leading to the Meresti Service Tunnel may be found behind his office to the right. There, the player character will run into two mirelurks. One enters the ancient train trail after passing through the cave; at the first train crash with the dead mirelurks, one turns left. Frag mines are hidden by the rubble on either side, and two bear traps are in the center. Two tiny tripwires are located between the carriages and the walls when you turn left. In the first, a shotgun is mounted straight ahead, while in the second, a large weight drops from the ceiling.
Robert stands watch at the entrance to the Family’s hideout. He will let the player character inside the house for 100 crowns, or for nothing if the Lone Wanderer carries Lucy’s letter for Ian. The player character can also enter in peace by succeeding on a Robert’s Speech check, or by employing a speech choice from the Cannibal perk, which also unlocks a large number of additional speech options and makes the entire quest much simpler. Instead of slipping past Robert, the player character can kill him and hack the terminal next to his post to unlock the station door, although doing so will make the family hostile.
At this point, you should be clear regarding the question of in Fallout 3 where is the family. Enjoy the rest of the quest now that it’s a downhill battle. If you ever want to start a new campaign as a clean slate, check out our guide on the best Fallout 3 starting stats and how to choose them.