With the latest update several adjustments have been made to the game and the Street Fighter 6 Drive System is the most significant ones. A small group of players have been given access to the Street Fighter 6 beta in order to experience the gameplay.
It serves as the game’s main meter system and offers options as well as an intriguing “risk vs. reward” mechanism. To prevent reaching a Burnout phase, players must be careful how they use this meter.
The new Street Fighter 6 Drive System is an important “risk vs. reward” mechanism
A few components of the Street Fighter 6 Drive System are crucial to the overall effectiveness of the fighters. The Drive Gauge usually refills during a battle, but if it runs out, Burnout kicks in for your character. You suffer from burnout in several important ways.
You are no longer able to access Drive maneuvers in this situation. You won’t be able yo parry too. In Burnout, you can also get stunned. Simply be struck by a Drive Impact move from your adversary as you are near the corner. You have no choice but to get shocked and comboed because these moves cannot be countered and you are unable to parry.
It will be quite beneficial if you can successfully manage your drive gauge. Only with time and practice will one learn when and how. All the skills related to the new Street Fighter 6 Drive System are listed below:
- Drive Impact
- Drive Parry
- Drive Rush
- Drive Reversal
Drive Impact, like Street Fighter 4’s Focus Attack, is a strike that deflects an incoming blow. However, even if they block, you can bounce the opponent back into the screen if you’re close to the edge. It has a one Drive Gauge Stock cost and is very practical.
In Street Fighter 6, Drive Parry may require more practice and skill. You can use this to block an opponent’s assault, and doing so will partially restore your Drive Gauge. You gain a small advantage if you manage a Perfect Parry in this situation. It consumes half of a Drive Gauge Stock, but following a successful parry, you receive an equal amount back.
In a special attack, tapping two of the same buttons initiates Overdrive. Think of this as the more expensive version of the EX attacks from earlier games. In Street Fighter 6, which needs 2 Drive Gauge Stocks, overdrive moves are more potent than standard assaults.
The next option is Drive Rush, which is a drive forward following a Drive Parry. This is accomplished via a swift rush attack or a cancellable normal attack, depending on the character. This is a terrific strategy to approach your adversary. In Street Fighter 6, it does cost one drive stock, but canceling a normal costs three drive gauge stocks.
In Street Fighter 6, you occasionally need to have a counterattack prepared. Drive Reversal can be useful in this situation. This is the time when Reversal can be used to counter an opponent’s attack. Although it doesn’t hurt much, it can let you escape a difficult circumstance and change the course of the game. Reversing the drive costs two drive gauge stocks.
The Street Fighter 6 Drive System is a far more useful system than it was in earlier games. In order to avoid Burnout, it enables players to strike a balance between risks and rewards. It enables all players to parry, use strong assaults, and launch counterattacks. It basically is one of the many fantastic elements in Capcom’s next fighting game. By the way, Capcom revealed 4 new characters for Street Fighter 6, check them out! The game is available in Steam for PC players.