Let’s explore the latest OW2 Mei changes and character reworks. A new patch has arrived! Fans can anticipate many significant balance updates for each of the game’s heroes as developer Blizzard Entertainment moves Overwatch into the Overwatch 2 era. Many of the game’s heroes needed changes in order to be balanced and viable since Overwatch 2 changes Overwatch PvP to a 5v5 style with one fewer tank. Few heroes—if any—have remained exactly as they were in the first Overwatch game, while certain characters have seen more changes than others.
Fans were given a preview of some of the balance changes in the Overwatch 2 betas, and now that the sequel is fully out, nearly all of the modifications made during the betas have been implemented in the main game. It’s time to learn everything related to the latest OW2 Mei changes and character reworks.
OW2 Mei changes and character reworks
Mei is extremely similar to the Overwatch version from the first game, although she has undergone numerous alterations in Overwatch 2 that modify how she plays.
These OW2 Mei changes and character reworks were made by the developers:
- Removed from Endothermic Blaster freeze stun targets are instantly slowed by a constant 50% rather than gradually. From 1.0 to 0.5 seconds, the slow duration was decreased. Damage was increased from 55 to 100 per second. 120 rounds were replaced with 150.
- Cryo-Freeze no longer reverses the effects of Sigma Gravitic Flux.
- Health of the Ice Wall pillar was decreased from 400 to 250. Range was cut in half, to 20 meters.
- The price of Blizzard Ultimate went up by 15%.
Although Mei’s loss of the ability to freeze a player to hard stun them appears to be a nerf, the fact that the damage per second of her Endothermic Blaster has been boosted means that her damage output is more steady. Additionally, the weapon may now instantaneously completely slow down players, making that component of her kit more useful overall.
Despite having less health, Ice Wall is still an effective way to split up opponent formations or shield friends from harm. Although the Blizzard Ultimate has a greater price, Mei’s improved damage output makes it so that you can really get it just as quickly as you could in the original game. Blizzard is a particularly effective Ultimate for completing objectives because it still has the capacity to freeze targets.
Mei performs well when paired with or pitted against grounded, physical heroes like Bastion, Reinhardt, Sigma, Orisa, and Sigma. Due to how powerful more mobile heroes are on most maps, she is still a niche selection, but she is a good option on maps with more limited space, such as Dorado or King’s Row. But long-range heroes like Pharah and Widowmaker have a hard time overcoming her. This way you’ve learned the OW2 Mei changes and character reworks. Now let’s review the general patch fixes!
OW2 general changes
All heroes and their skills have undergone these worldwide adjustments.
- When changing to a different hero, players can keep up to 30% of their Ultimate charge.
- Every time a damage hero takes down an opponent player, their movement and reloading speed are increased by 25% for 2.5 seconds. does not stack, but if more eliminations are scored while it is active, it will be refreshed.
- All tanks now receive a 50% reduction in Ultimate charge when damaged and a 30% increase in knockback resistance.
- All supporters now recover 15 HP per second after 1.5 seconds without taking damage.
- Instead of being treated as a secondary sort of armor or shield health, all extra health gained through abilities (such as Brigitte’s Inspire or Lucio’s Sound Barrier) is referred to as Overhealth (green health bar).
- When it is damaged, overhealth reduces opponents’ Ultimate charge by 50%.
- Instead of just lowering all damage by 5 points, armor health now decreases all damage by 30%.
- The final attack that completely drains a hero’s armor will have its damage dynamically reduced by that armor, with higher damage attacks having less of a reduction.
Every type of hero in Overwatch 2 has unique advantages because to the introduction of role passives. While the 25% movement and reload speed increase on elimination for damage characters encourages aggressive playstyles, the ability to preserve a 30% Ultimate charge when switching between heroes pushes all players to be more adaptable.
Tanks are more difficult to move forcibly and “farm” for Ultimates due to their 30% knockback resistance and 50% reduced Ultimate charge. Support heroes receive a significant self-sustaining boost from their ability to quickly heal after not taking damage, preventing enemies from simply chipping away at them over time.
The addition of Overhealth also streamlines the process of gaining more health from skills, but it directly detracts from Brigitte and Torbjörn because their respective Overload and Inspire Ultimate abilities formerly offered damage-deflecting armor. They now offer Overhealth, which doesn’t mitigate damage but does lessen the amount of Ultimate charge that your enemies receive when they harm you.
Notably, armor health has been improved overall and now reduces all damage by 30% rather than flatly deducting five points from it. As a result, armor will be more resistant to significant amounts of damage from special abilities like Junkrat’s Concussion Mine or powerful projectile weapons like Pharah’s Rocket Launcher. Although there are some situations where the new armor is worse than the old, overall, armor is more effective than it once was. For example, weapons that fire a lot of weak pellets, like Reaper’s Hellfire Shotguns, used to struggle much more against armor because each individual pellet’s damage was reduced by five points.
These are everything you need to know about recent OW2 Mei changes and character reworks. If you are having trouble playing the game, check out our articles explaining how to fix the OW2 OWL tokens not showing up, OW2 weekly challenges not working or Overwatch 2 heroes locked errors! The game is available on Blizzard!