Google launches a new tool for drawing and 3D animation of your drawings.
Thanks to artificial intelligence Google offers us Monster Mash, a new and fun tool to help us create our first animated monsters, without major complications, and available to all users and all machines.
As you will see, it is a simple web application so that any beginner can make their first steps in 3D animation, casually and getting ideas before moving on to more complex and professional tools.
Google wants any user to be able to experience 3D animation, and for this purpose proposes this tool ‘Monster Mash’ where artificial intelligence makes sense to make things easier for us.
All its possibilities were explained by Google itself in its AI blog, in addition to announcing that it is an Open Source tool with the publication of the source code of Monster Mash in the GitHub repositories so that anyone can “play” with the tool and adapt it if needed.
At first, you will see a blank page where you can draw freehand your creations, which later and fully automatically will be “transformed” by the AI into something three-dimensional that can be animated.
Doing so is as simple as drawing the body of your little monster, then painting the extremities leaving open the parts that would cross with the body. This can be interpreted by the artificial intelligence behind Monster Mash to create extensions that protrude from the body without being part of it.
If we double-click on any limb that we have painted, it will be reflected on another side of the 3D model symmetrically, facilitating the creation of legs or arms.
Once this is done, all that remains is to “inflate” the model by pressing the top button, so that the AI works its magic and creates an object that we can animate from the corresponding tab. You choose the part of the body to manipulate and everything is ready, you can move it to the desired position, create articulation points or record the movements and make more complex animations.
Throughout the process, it is the AI that is responsible for trying to make sense by recognizing what we are painting, and also what we are trying to do with the animated object, so there are not too many complications when creating our first animated scenes.