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NVIDIA introduces the GeForce MX450 graphics card

NVIDIA introduces the GeForce MX450
NVIDIA introduces the GeForce MX450

NVIDIA introduces the GeForce MX450 graphics card and today, finally, we can confirm its launch and tell you all its features.

The presentation of the GeForce MX450 was no coincidence. We are facing a preventive move by NVIDIA, as the green giant responds to the upcoming launch of Intel processors based on the Tiger Lake architecture. I know what you are thinking, why do we mix a graphics solution with new generation processors, and the answer is very simple, because of the integrated GPU that the new Intel chips will mount.

As many of our readers will know, Tiger Lake processors will be manufactured in the 10nm++ process and will mount Willow Cove cores at the CPU level. An important jump at the IPC level is expected, but its integrated GPU will also be a big leap in terms of raw power, since it will use the Gen12 Xe architecture, the same that Intel has used to shape its new generation of dedicated graphics cards.

We do not yet have reliable details on its performance in real environments, but some sources claim that Intel’s new integrated Gen12 Xe GPUs will be able to rival the GeForce MX250, a graphics generation that is based on the Pascal architecture and equipped with 384 shaders. In case someone has got lost, I remind you that they are, in essence, a GT 1030 downhill.

NVIDIA has raised the bar with the GeForce MX450

Before NVIDIA introduces the GeForce MX450, we saw the first leak that pointed to the next release of said graphics card occurred I was convinced that it was going to be a Pascal based review, but in the end NVIDIA has surprised us with a Turing based graphics solution that has support of advanced technologies, including PCI Express 4.0 and DirectX 12 Ultimate.

NVIDIA introduces the GeForce MX450
NVIDIA introduces the GeForce MX450

GeForce MX450 specs

Here is a summary with its most important specifications:

  • TU117 GPU in 12nm process
  • 1,024 shaders
  • 64 texturing units
  • 32 raster units
  • 64-bit bus
  • Available in GDDR5 and GDDR6 memory configurations
  • 25 watt TDP

The frequencies of work at the GPU and memory level have not transcended yet, but since it is a graphics solution designed for ultraportables, where consumption and mobility prevail over performance, we can expect quite contained figures.

In terms of performance I think that the GeForce MX450 will be more or less at the level of a GTX 1650 Mobile, or maybe a little lower, since although it has more shaders and texturing units its bus and memory configuration is lower, which translates to lower bandwidth, and this has very significant effects on performance.

If all goes according to plan, the GeForce MX450 will start arriving in October alongside the first notebooks equipped with Intel Tiger Lake processors. It can be a good option for those who want to enjoy the value of a next generation ultraportable in terms of mobility and autonomy, but without having to give up a performance good enough to play any current title.