Baldur’s Gate 3, the epic fantasy RPG that has captivated gamers around the globe, recently underwent a transformation with the release of Baldur’s Gate 3: Hotfix 16. This seemingly innocuous patch, packed with bug fixes, balance tweaks, and various improvements, has inadvertently stirred a hornet’s nest within the player community.
What is the problem with the Baldur’s Gate 3: Hotfix 16?
Baldur’s Gate 3 players are grappling with a significant issue following the release of Baldur’s Gate 3: Hotfix 16. The problem lies in the game’s failure to recognize players’ possession of crucial quest items, leading to obstacles in progressing through the storyline. Quest items such as the Orphic Hammer or the Spear of Night are among those affected.
Despite Baldur’s Gate 3: Hotfix 16 being a patch aimed at resolving various bugs, introducing balance adjustments, and improving gameplay, it inadvertently introduced a new set of challenges. Players have reported instances where the game overlooks the fact that characters have acquired specific items necessary for advancing quests.
Hotfix 16 bug trend: game can’t tell that you have an item
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In response to the increasing number of complaints, a Redditor known as JusticeofTorenOneEsk initiated a community-driven effort to compile a comprehensive list of all quest items affected by the issue. The compilation aims to assist players in navigating through the problems caused by Baldur’s Gate 3: Hotfix 16. Workarounds have been discovered for some items, like casting Arcane Lock on the Sinister Door obstructed by the Szarr Family Ring and Kozakuran Dictionary. However, solutions for other items, including the Amulet of Bhaal, Caravan Chest, and Spear of Night, remain elusive.
The situation has led to a community-wide call for players to report bugs directly to Larian, the game’s developer. Players are emphasizing the urgency of reporting these issues, stressing that it is the only way for the developers to address and rectify the problems introduced by Hotfix 16.
As the discourse unfolds within the Baldur’s Gate 3 community, players share their frustrations and actively participate in collaborative efforts to find solutions. The hope is that the developers will swiftly release Hotfix 17 to address the issues, ensuring a smoother and more enjoyable gaming experience for the dedicated fanbase of Baldur’s Gate 3.
What has changed with the Baldur’s Gate 3: Hotfix 16?
Despite the issues, the recent change list for Baldur’s Gate 3: Hotfix 16 brings about a series of notable improvements and fixes to enhance the gaming experience. Enabling Screenspace Sub Surface Scattering (SSSS) no longer causes the game to crash. Players can now utilize Screenspace Sub Surface Scattering without encountering the previously experienced game crashes, ensuring a more stable gameplay environment.
Fixed crash when both DLSS and HDR are enabled. This update resolves a crash issue that occurred when both Deep Learning Super Sampling (DLSS) and High Dynamic Range (HDR) were simultaneously activated, providing players with the ability to enjoy these features concurrently.
A rare crash that appeared when a follower dies during combat is no more. A specific crash scenario related to follower characters during combat has been addressed, contributing to an overall improvement in the game’s stability.
Zarys will now ignite the barrels and run away after being startled. This adjustment likely reflects changes in NPC behavior, making Zarys respond more convincingly to certain in-game stimuli, potentially tied to a quest or event.
Bald Duergar are now even balder. In a playful touch, the Bald Duergar characters have been humorously made even balder. The suggestion to refer to Baldur’s Gate 3 as “Balder’s Gate” adds a lighthearted note to the update.
Glut can now jump – not to be confused with the title of the 1992 Woody Harrelson basketball movie. Glut, a character in the game, can now perform jumping actions, indicating an improvement in character animations or behavior.
You can only return Sergeant Thrinn’s boots if you knew they were stolen to begin with. Quest-related details have been added, specifying a condition for returning Sergeant Thrinn’s boots in the game, adding depth to the narrative.
Create Water can now be used to extinguish light sources that it previously could not. The functionality of the Create Water ability has been expanded, allowing players to extinguish light sources that were previously unaffected, enhancing the utility of the skill.
Fixed scaling issues of the HDR calibration image with DLSS turned on – it now resizes accordingly. Technical issues related to High Dynamic Range (HDR) calibration when DLSS is activated have been resolved, ensuring proper resizing and visual calibration.
Improved animations and VFX for some Weapon Actions. Players can now enjoy an enhanced visual experience with improved animations and visual effects for specific weapon actions in the game.
Lights no longer appear right before starting a cinematic dialogue while the screen is fading. A visual glitch has been addressed, ensuring that lights no longer inappropriately appear during cinematic dialogues, contributing to a more seamless transition.
The Prepare action tooltip won’t display negative damage. Tooltip-related issues for the Prepare action have been fixed, preventing the display of incorrect information about negative damage, providing players with accurate feedback.
These comprehensive changes underscore the developers’ dedication to refining and optimizing various aspects of Baldur’s Gate 3, demonstrating a commitment to delivering a more polished and enjoyable gaming experience for players.
Featured image credit: Larian