BG3 has only been officially released for a few days and it’s already generating a lot of buzz! In today’s guide, we will compare the best High Elf cantrips in Baldur’s Gate 3.
Baldur’s Gate 3, the highly anticipated role-playing video game set in the Dungeons & Dragons universe, has captured the hearts of gamers with its immersive storytelling and complex gameplay. In this fantastical world, players take on the roles of various characters, each with their own abilities and skills.
Among these abilities are cantrips, low-level spells that can be cast endlessly, providing spellcasters with magical options to enhance their journeys. Cantrips are crucial tools for overcoming challenges and engaging in battles.
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What are the best High Elf cantrips in BG3?
Cantrips, also known as level 0 spells, are fundamental magical abilities that characters can cast without expending spell slots. They offer a wide range of effects, from dealing damage to providing utility in various situations. In BG3, cantrips hold significant importance, allowing spellcasters to contribute to battles and solve puzzles without depleting their more potent spell resources.
High Elves, renowned for their affinity with magic, have access to a selection of cantrips that align with their mystical heritage and offer valuable advantages throughout the game, therefore choosing the best High Elf cantrip is crucial for a great BG3 playthrough. Let’s go over them one by one.
Light
Utility Cantrip | Range: Touch
The Light cantrip creates a luminous aura around an object, illuminating the surroundings. While not primarily used for combat, Light is an essential utility cantrip that High Elves can utilize to light up dark areas, uncover hidden secrets, and explore their environment with enhanced visibility.
This cantrip becomes especially valuable in situations where darkness poses a hindrance, allowing High Elf spellcasters to lead the way and uncover hidden paths.
Ray of Frost
Damage Type: Cold | Range: 18 meters
Next up on the best High Elf cantrips in BG3 is Ray of Frost.
Ray of Frost is a chilling cantrip that not only deals cold damage but also reduces the target’s movement speed. High Elves can use this cantrip to slow down opponents, creating tactical advantages in battles by impeding their ability to close in on allies.
Ray of Frost is especially useful when controlling the battlefield and dictating the pace of engagements.
Shillelagh
Enhancement Cantrip | Range: Touch
Shillelagh empowers a club or quarterstaff, transforming it into a magical weapon that uses the caster’s spellcasting ability for attack and damage rolls. This cantrip is a boon for High Elf spellcasters who find themselves in close combat situations.
By enhancing their weapon’s effectiveness, they can contribute to melee battles more effectively while still utilizing their magical prowess. Shillelagh is a strategic choice when facing enemies resistant to magical damage or when conserving spell slots is crucial.
Shocking Grasp
Damage Type: Lightning | Range: Touch
Shocking Grasp delivers a jolt of lightning energy to a target within reach, making it a valuable cantrip for High Elves engaging in melee combat. This cantrip not only deals lightning damage but also grants the caster advantage against targets wearing metal armor.
By combining melee strikes with the elemental power of Shocking Grasp, High Elf spellcasters can effectively neutralize opponents and exploit their vulnerabilities in battles.
Vicious Mockery
Damage Type: Psychic | Range: 18 meters
Vicious Mockery inflicts psychic damage on a target while also imposing the disadvantage condition. High Elf spellcasters can use this cantrip to both deal damage and hinder the enemy’s effectiveness in combat.
By exploiting the psychological vulnerabilities of opponents, Vicious Mockery is a versatile choice that allows High Elves to control the battlefield and weaken their adversaries.
Acid Splash
Damage Type: Acid | Range: 18 meters | Area of Effect: 2-meter radius
Acid Splash is a versatile cantrip that deals 1d6 acid damage within a 2-meter radius, making it effective against clustered enemies. High Elf spellcasters, including Sorcerers, Wizards, and Eldritch Knight Fighters, can utilize Acid Splash to its full potential.
Its ability to reduce armor class makes it particularly useful against high-AC targets, such as heavily armored foes or creatures with natural armor. This cantrip excels in scenarios where multiple enemies are grouped together, making it a go-to choice for dealing long-range damage.
Sacred Flame
Damage Type: Radiant | Range: 18 meters
Sacred Flame delivers radiant damage to a target within an 18-meter range. What sets this cantrip apart is that it doesn’t require targeting travel time, making it effective against moving targets.
High Elf spellcasters can utilize Sacred Flame to engage enemies at range, particularly those who are agile or difficult to hit with other ranged attacks.
Fire Bolt
Damage Type: Fire | Range: 18 meters
Fire Bolt is a powerful ranged cantrip that hurls a fireball at a target, dealing 1d10 fire damage. High Elf spellcasters can harness this cantrip to deliver potent ranged damage, making it an essential tool for both offensive and strategic playstyles.
Fire Bolt’s versatility makes it suitable for various combat scenarios, allowing High Elves to engage enemies from a safe distance.
Eldritch Blast
Damage Type: Force | Range: 18 meters
Eldritch Blast is a signature cantrip for High Elves, known for its versatility and forceful impact. This cantrip projects a beam that deals force damage, making it a reliable choice for both ranged combat and crowd control.
High Elf spellcasters can wield Eldritch Blast to devastating effect, exploiting its range and damage potential to overcome a wide array of challenges.
Guidance
Utility Cantrip | Range: Touch
Guidance is a versatile utility cantrip that grants allies a bonus of 1d4 to their ability checks. High Elf spellcasters can use this cantrip to enhance their party’s capabilities, making it a valuable tool for overcoming challenges, puzzles, and social interactions.
By offering guidance to their companions, High Elves can contribute to the overall success of their party in various situations and this is what makes Guidance one of the best High Elf cantrips in BG3.
High Elf spellcasters have access to a diverse array of cantrips that cater to their magical heritage and provide strategic advantages in battles and exploration. From dealing elemental damage to enhancing combat abilities and offering utility, these cantrips empower High Elves to navigate the challenges of the BG3 with finesse and flair.
Now that you have decided on the best High Elf cantrip for you, you might want to check out Baldur’s Gate 3’s romance options, you won’t regret it!
Featured image credit: Baldur’s Gate 3/Steam.