The WoW patch notes July 25 are up and the Blizzard Entertainment has brought many hot. fixes to the game. These hot fixes will help the players have a better and smoother experience.
The Blizzard devs provided a comprehensive balancing package as well as some bug patches on July 25, 2023, just in time for the US region’s ID change. However, we restrict ourselves in our communication to only mentioning the changes that have been in effect since Tuesday.
WoW patch notes July 25 summary: What is new?
- Neltharus: Fixed an issue where players’ keystones could not be upgraded by +3 if they completed Neltharus with at least 40% time remaining.
- Academy of Algeth’ar: Fixed an issue where Vexamus could sometimes spin unexpectedly when casting Arcane Blast.
- Aberrus – Sarkareth: The sound effect that occurs when a player is in the void between stars near Mind Shatter has been increased.
- Time Cracks: Fixed some visual issues in the sky during time rifts.
- Quests: Fixed an issue that could cause a player to be permanently and unintentionally unable to continue tutorials in the New Player Experience.
- WotLK Classic: Fixed some issues around the interactions of a Death Knight’s Desecration with their targets.
Dungeons and Raids
- Fixed an issue where players’ keystones could fail to upgrade by +3 when completing Neltharus with at least 40% left on the timer.
- Algeth’ar Academy
- Fixed an issue where Vexamus could sometimes turn unexpectedly while casting Arcane Expulsion.
- Aberrus, the Shadowed Crucible
- Scalecommander Sarkareth
- Increased the sound effect of being near Mind Fragments while a player is in the Emptiness Between Stars.
- Scalecommander Sarkareth
Events
- Time Rifts
- Resolved some visual issues in the sky during Time Rifts.
Quests
The WoW patch notes July 25 did not add any new quests but fixed an issue.
- Fixed an issue that could cause a player in the New Player Experience to become permanently, unintentionally unable to resume the tutorials.
Wrath of the Lich King Classic
- Fixed some issues around the general interactions of Death Knight’s Desecration with its targets.
Player vs Player
However, these are not the only changes that are coming to the game. Blizzard has also announced changes to player vs. player in the WoW patch notes July 25. Here are all of them:
- Druid
- Balance
- New Moon, Half Moon, Full Moon no longer deal increased damage in PvP (was 20%).
- Owlkin Adept (PvP Talent) now reduces cast time by 10% (was 15%).
- High Winds (PvP Talent) now reduces the targets healing and damage by 15% for 3 seconds (was 30% for 6 seconds).
- Umbral Embrace now increases damage of Wrath or Starfire by 15% in PvP (was 20%).
- Eclipse (Solar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Nature damage dealt in PvP by 10% (was 15%).
- Eclipse (Lunar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Arcane damage dealt in PvP by 10% (was 15%).
- Balance of All Things grants 50% reduced Critical Strike chance in PvP.
- Balance
- Evoker
- Augmentation
- Ebon Might’s increase to the Evoker’s damage is no longer 40% more effective in PvP Combat.
- Eruption damage is now increased by 25% in PvP Combat (was 50%).
- Upheaval damage is now increased by 25% in PvP Combat (was 15%)
- The damage bonus from Tectonic Locus is now reduced by 70% in PvP Combat.
- All healing done is now reduced by 10% in PvP Combat.
- Dream Projection healing is now reduced by 25% in PvP Combat.
- The absorption effect from Molten Blood is now reduced by 30% in PvP Combat.
- Born in Flame now lasts 3 seconds (was 6 seconds).
- Burnout from Born in Flame is no longer dispellable.
- Fate Mirror now triggers 67% more often in PvP combat.
- Devastation
- Fire Breath’s damage over time damage increased by 20% in PvP combat (was reduced by 10%).
- Augmentation
- Mage
- Master Shepherd increases Versatility by 12% (was 6%) with WoW patch notes July 25.
- Arcane
- Developers’ notes: The high-end burst damage of Arcane Mage was reduced with the release of Fractures in Time, so we’re increasing the damage of Arcanosphere, as we’d like it to be a more threatening piece of Arcane’s toolkit. We’re also increasing the baseline damage of a few rotational spells, as Arcane’s overall damage has been lower than we would like, and Nether Tempest has not felt like a competitive spell in PvP.
- Arcanosphere damage increased by 25%.
- Arcane Missiles damage increased by 12% in PvP Combat (was 5%).
- Arcane Orb damage increased by 30% in PvP Combat.
- Nether Tempest damage increased by 150% in PvP Combat.
- Fire
- Developers’ notes: We’re offsetting a few recent damage reduction adjustments and greatly increasing the damage of Living Bomb, with the goal of making it a viable talent option in PvP.
- Pyroblast damage increased by 18% in PvP Combat (was 12%).
- Fire Blast damage reduced by 3% in PvP Combat (was 8%).
- Phoenix Flames damage increased by 22% in PvP Combat (was 16%).
- Living Bomb damage increased by 300% in PvP Combat.
- Frost
- Developers’ notes: We would like Ray of Frost to remain a threatening cast, but still feel it’s slightly more lethal than we’d like. Frostbolt’s damage has fallen behind other options, so we’re increasing its damage to reward casting. Snowdrift’s activation has felt a little too difficult for the amount of risk involved, so we’re reducing the time to trigger the stun effect.
- Cryopathy is now 50% effective in PvP Combat (was 60%).
- Frostbolt damage increased by 150% in PvP Combat (was 100%).
- Snowdrift now has a 2 second activation time (was 3 seconds).
- Priest
- Angel’s Mercy’s cooldown reduction is now 25% effective in PvP Combat.
- Discipline
- Penance damage and healing increased by 15% in PvP combat.
- Shadow
- Mind Trauma now steals 2% haste (was 4%) and stacks up to 9 times (was 6).
- From Darkness Comes Light now stacks up to 25 times in PvP Combat (was 50).
- Monk
- Yu’lon’s Grace effectiveness reduced by 50% in PvP combat.
- Windwalker
- Developers’ notes: Windwalker Monk’s damage profile is more bursty than we would like, so we are moving more of its damage into base rotational spells.
- Rising Star critical strike damage bonus is now 50% effective in PvP Combat.
- Serenity now increases damage and healing by 10% in PvP Combat (was 15%).
- Whirling Dragon Punch damage is now increased by 120% in PvP Combat (was 80%).
- Shaman
- Elemental
- Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
- Control of Lava damage increased by 40%.
- When gaining the Ascendance effect, Lava Burst will no longer automatically be cast on a player target affected by crowd control that breaks from damage.
- Enhancement
- Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
- Control of Lava damage increased by 40%.
- Restoration
- Now regenerates 700 mana per second at max level in PvP Combat (was 800).
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- Warlock
- Abyss Walker is now 100% more effective in PvP combat.
- Impish Instincts now reduces the cooldown of Demonic Circle by 3 seconds when triggered (was 2 seconds).
- Affliction
- Haunt now deals 230% increased damage in PvP combat.
- Warrior
- Slam damage is now increased by 85% in PvP Combat (was 48%).
- Arms
- Developers’ notes: We’re increasing the damage of Bladestorm baseline and removing some power from the Unhinged talent, as its damage could be unpredictable for both the Warrior and their enemies. We’re also increasing the damage of Overpower to increase Arm Warrior’s consistent pressure.
- Overpower damage is now increased by 30% in PvP Combat (was 20%).
- Bladestorm damage increased by 40% in PvP Combat.
- Mortal Strike damage increased by 10% in PvP Combat.
- Mortal Strikes from the Unhinged talent are now cast at 60% effectiveness.
- Fury
- Developers’ notes: We’re increasing the damage of a few Fury Warrior spells we feel are not impactful enough in PvP.
- Execute damage is now increased by 25% in PvP Combat (was 10%).
- Onslaught damage increased by 15% in PvP Combat.
- Ravager damage increased by 30% in PvP Combat.
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Hotfixes are updates that are applied server-side without the need to download new data. Some of the changes listed below will take effect as soon as Blizzard implements them, whereas others will only take effect after an announced realm restart. Please note that some issues cannot be fixed without a client-side patch.
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