People on the internet have been wondering about an Enemy Hit Mass Darktide guide, and we listened to your concerns. Here is a very comprehensive guide about the subject!
Warhammer 40K: Darktide is not afraid to have stats that are unclear and lack explanations. While concepts like Damage are generally straightforward, what exactly are Finesse and Rending? Despite the fact that we have already addressed this, the question is still unnecessarily perplexing. One such stat, which can be quite difficult to comprehend, is present in some Blessings. Enemy Hit Mass is described as follows in Warhammer 40K: Darktide.
What is Enemy Hit Mass Darktide
As previously indicated, Enemy Hit Mass only appears on Blessings to discuss ignoring Enemy Hit Mass under specific circumstances. But before we can explain anything, let’s talk about the idea of cleave and its function in Darktide. Naturally, cleave will hit several targets with a single swing, but you might not be aware that there is a limit to how many targets you can cleave. Your swing will end once you’ve struck the predetermined number of foes, and no additional enemies will sustain damage.
This is based on a statistic known as Hit Mass, which allocates a certain Hit Mass value to each type of adversary. Your melee weapon’s cleave abilities limit how much mass it can impact before stopping (for example, a weapon with five hit masses can only kill five common opponents with one hit mass).
Darktide error code 2007: How to fix it?
In light of this, Ignore Enemy Hit Mass merely results in your melee weapon having limitless Cleave targets after the action is complete. This is particularly helpful when dealing with hordes of foes because they will all naturally have a lot of Hit Mass.
You will sever more Pox Walkers with the strong assault of the Catachan Sword because of their low hit mass. If you can defeat five Scab Shotgunners with the powerful attack of the same weapon. Your sword will probably stop after the second or third foe, though, because such foes have larger hit masses because of their size or armor.
Now, let’s take a look at Crusher. The Crusher is not just an Ogryn, but they also have full carapace armor, which greatly increases their resistance to injury. The Crusher will still be struck if you use a powerful attack with the Catachan Sword. Your sword won’t, however, hit any further targets as the Crusher has a large Enemy Hit Mass Darktide.
Enemy Hit Mass Darktide: How does it work?
Before stopping, when you swing your melee weapon, it will pass through a specific number of adversaries. The Cleave value of your weapon and the enemy’s Hit Mass value determines how many opponents it can pass through.
The weapon will pierce the enemy and strike the enemy behind it if the enemy’s Hit Mass value is less than or equal to the weapon’s Cleave value. The weapon will halt at the opponent if its Hit Mass value is greater than its Cleave value.
For instance, a melee weapon with a Cleave of 3 will easily dispatch three Poxwalkers in a single stroke but only one Plague Ogryn.
How to ignore Enemy Hit Mass Darktide guide
In Warhammer 40K: Darktide, there are a few ways to disregard enemy hit mass. Utilizing a weapon with the “Ignore Enemy Hit Mass” feature is one option. Regardless of their Hit Mass value, this characteristic enables your weapon to hit any number of foes with a single swing.
Fixed: Warhammer 40000: Darktide long load times
Using a consumable item called a “Blessing” is another approach to avoid enemy hit mass. The temporary benefits of blessings can be applied to your armor or weapons. The “Cleave” Blessing and the “Brutal Momentum” Blessing are two examples of blessings that can ignore enemy hit mass.
A class ability can also be used to ignore enemy hit mass. For instance, the Zealot class has an ability named “Zealot’s Fervor” that enables them to disregard enemy hit mass temporarily.
Featured image credit: Warhammer 40k