All Shadows Over loathing radios locations on this guide! A gloomy, stick-figure Lovecraftian horror RPG is called Shadows Over Loathing. And many pretty stupid jokes. In this turn-based 2D point-and-click side-scrolling game, you search for your Uncle Murray after he vanished from his peculiar antique shop.
As you uncurse wicked objects in your pursuit of your uncle, the game’s five main episodes take place. However, there are obviously a ton of side tasks since this is an RPG. We’ll go through the locations of every radio station in Shadows Through Loathing because they’re necessary for one of Rufus’ side missions.
So, let’s dive into all Shadows Over Loathing radios!
Shadows Over Loathing radios: Where are they?
Rufus makes his debut in Chapter 3. In the steam room underneath the S.A.T. University Campus, where he is looking for his brother, he has a “secret” lab. In Chapter Three, he will give you a side mission, and once you accomplish it, he will notify you that he needs to interpret the data you provided.
There will be a phone message from him at the Antique Store when Chapter Four starts the next morning. You’ve been asked to return to the University to see him, so read it.
You can find each Shadows Over Loathing radios below:
- Ocean City Radio Locations.
- Crystaldream Lake Radio Locations.
- S.I.T. University Campus Radio Locations.
- The Big Moist Radio Locations.
- Gray County Radio Locations.
Let’s explore deeply the Shadows Over Loathing radios!
Ocean City Radio Locations
Your first three radios can be found around Ocean City.
- Murray’s Antiques is located in the main office’s back right corner, near Calliope the Cat.
- In the middle of the Cryptography Car, near Letters McCabe, is the Hobo Camp.
- Ms. Brewster’s Home for Wandering Salesmen: In the back right corner of the corridor, close to the restroom door, as you enter.
Let’s continue with Crystaldream Lake Radio Locations.
Crystaldream Lake Radio Locations
On the map of Crystaldream Lake, you can find the following three radios that can be set to Rufus’ frequency.
- The Junkyard: When you get there, turn left to go to the cave entrance. Before you reach the main entrance, the radio is in the back.
- Greta’s Compassionate Pet Store: On the counter, she has a small radio that is still functional thanks to Rufus’ device.
- Gumbuckle Mine: This tiny radio may be found in the Foreman’s Office, in the space between the desk and the lockers.
S.I.T. University Campus Radio Locations
There are four more radios to find, another chapter, and another map:
- The Steam Tunnels are directly beyond Rufus’ door on the left, therefore the quickest path is from his lab.
- Fishmen Steam Baths: In the steam tunnels, proceed in either direction from Rufus’ Lab until you reach the ladder leading up to the Steam Tunnel Access Room.
- The ladder is near a manhole. If you haven’t already, open it (you may have already been here on the prior Rufus mission), then descend.
- Enter A Steamy Cavern through the dark, steamy entrance at the bottom. At the back is the following radio.
- Fraternity house for Zeta Omega Omicron is behind the back wall immediately to the right as you enter.
Hilbert’s House: This one is a little strange. Hilbert House is located in the upper left corner of the map; however, you can only get there by taking the Spider course at your university; otherwise, you will need to look around.
There are four rooms on each of its unspecified number of floors. You can locate one anyplace because the room’s furnishings are randomized, which is unfortunate.
One was located in 5B. Because the A and D rooms are always ruined, it will either be a B or a C room. In Hilbert’s home, there are several radios, but only the first one can be used with Rufus’ Receiver.
The Big Moist Radio Locations
There are three radios here, but you only need one if you’ve gone back and located the others.
- The Dauphin House is located very close to the bus stop in the upper left corner of the map. Explore the area to find it, or, if you come across the Sunken Boxcar, accept Diagonal Hobo’s quest to have him add the location to your map. A radio may be found in Dauphin House’s main corridor, on the back wall to the right of the entrance.
- Gator Village: In the sleeping quarters of the Gatormen. With a hanging chain partially blocking it, the radio is positioned against the back wall.
- Haim Quarry: In the bunkhouse, in the area behind the bed, and between the lockers.
Gray County Radio Locations
There are also a few radios you can use for Rufus’ side mission here if you continue into the last main chapter without completing it earlier.
- The feed store is near the “Keep Out” sign in the back.
- Gilmore House: In the back left corner of the room, one of the little radios.
You will receive a magnificent 50XP and a ring for completing the mission.
Before you leave, you can read our article List of all the Steam games that you can play on a Tesla
Featured image credit: store.steampowered