Any questions you may have concerning the DBFZ patch notes are answered here!
Downloadable versions of [Dragon Ball Fighterz] DBFZ update 1.32 are now available for PS4, PC, and Xbox One. The most recent update changed the character balance for all characters, according to the official DBFZ patch notes. DBFZ version 1.32 also contains enhancements to the gameplay’s efficiency.
Before, a significant Dragon Ball Fighterz update 1.31 brought in fresh features and bug fixes. Unfortunately, ever since this update, a lot of players have been having problems connecting to the internet and other problems while attempting to play the game. Some of these problems will be resolved in today’s DBFZ version 1.32.
DBFZ Patch notes: Version 1.32 System alterations
The patch notes are now only accessible in Japanese, but we’re working hard to translate them. Nevertheless, the descriptions may not exactly match the official English notes, so we’ll make changes when they do.
Below is a compilation of all the patch notes for the most recent update of Dragon Ball FighterZ:
Goku
The midst of the action gains additional invincibility with Dragon Flash Fist (Strong).
- Increased untechable time for Kamehameha.
- Increased untechable time for Z Assist A.
Vegeta
Super Dash Kick (Light) – By moving forward when struck, the opponent’s bounce is altered.
Consecutive Energy Blast: After striking an opponent, the player is now able to perform a special attack or Super Dash.
- Can now do a Vanish maneuver after a whiff.
- Damage scaling was altered.
Interceptor Kick: A medium variant was added.
Piccolo
Increased mobility value for Standing Light Attack Follow-Up 1 and 2.
Strong Jumping Attack
- Modified the knockback of the adversary.
- A longer unteachable period.
- The horizontal stiffness of the homing energy blast was reduced.
- Demon Slicer (Light, Medium) – Grounded version has more horizontal mobility.
Z Assist B: Reduced startup; changed the character’s appearance position.
Teen Gohan
Increased untechable time for Z Assist A.
Z Assist B: Added more hits; modified knockback on hits.
Frieza
Increased attack speed for Standing Light Attack 2.
Attacking while standing up and moving further.
You may not make it through this time.
- Pressing the back input causes a change in projectile speed.
- When Frieza sustains damage, he exits the maneuver.
- Down-back or down-forward adjustments using Z Assist A starting point
Z Assist B: Pressing the back input causes the projectile’s speed to alter.
Z Assist: Modify the spawn point.
Trunks
Strong Standing Attack – Extended movement range.
- Strong attack while jumping; slower startup.
- Masenko – Extended untechable period.
- Change The Future: While holding down the button, a specific action may now be carried out.
- Shining Slash (Light): Increased movement range; air version: Increased air version movement range.
- Shining Slash (Strong) – Increased air version movement range.
Z Assist A: Modified movement value; decreased startup.
Increased untechable time for Z Assist B.
18 Android
Barrier – While Barrier is active, it is now able to utilize other special moves.
- Support Attack (Medium) – Ground version of Android 17 has a higher mobility value.
- Reduced startup for Support Attacks (Heavy).
- Hold down the button to adjust the performance of the Support Attack (Special) move.
It is now possible to launch a special attack while still standing while the move is starting.
Gotenks
Adjusted input time to reduce the chance of an accidental trigger for Standing Light Attack 2.
DIE DIE Missile Barrage:
- After striking an opponent, it is now able to utilize a special move or Super Dash
- After missing an opponent, it is now possible to vanish.
Increased Untechable time for the vengeful shout.
Krillin
Solar Flare – At the beginning of the animation, invincibility against jump attacks was added.
- In Kamehameha, the time at which Super Dash may be executed after a ground version was increased.
- When the button is pressed, the attributes of Afterimage (Heavy) change. Properties will alter with forward input throughout the ground version.
Increased untechable time for Z Assist B.
Cell
Standing Medium Attack: Movement value increased.
- Increased untechable time for non-grounded variants in Kamehameha. Dust-covered retreat.
- Increased untechable time for Z Assist A.
- Increased untechable time for Z Assist B.
Rolling Crush (Light, Medium) – The opponent will now take the last strike of the aerial version.
Captain Ginyu
Reduced recovery for standing medium attacks. Medium Attack when crouching: increased startup.
Increased mobility value for standing heavy attacks. now has the ability to use the Ginyu Force during spin attacks.
- Special Attack (Recoome): Movement value increased.
- Strong Jersey: The grounded version’s mobility value was increased.
Effective Energy Wave:
- Modified knockback. During the initial charge level, special moves like Super Dash are now available.
- First charge level damage has been adjusted.
Z Assist A: Adjusted knockback and lengthened untechable time.
Z Assistance B – may now summon two Ginyu Force members.
Kid Buu
Earth-shattering Blow: Increased minimum damage that is guaranteed.
- Increased untechable time for Kamehameha.
- Increased minimum guaranteed damage for pearl flash.
Mmin Buu
Breathing rapidly: Lower recovery.
I despise you! – In the midst of the animation, added invulnerability.
Turn into candy! – Lessened likelihood of strange behavior after KO’ing an opponent in certain circumstances.
Nappa
Blazing Storm: Longer untechable period.
Increased untechable time for Z Assist A.
16 Android
Dynamite Driver (Light):
Increased attack speed.
Dynamite Driver (Heavy):
Increased movement value.
Flying Powerbomb:
Increased movement value.
Yamcha
Standing Medium Attack:
During the midst of the animation, additional invincibility against strikes other than lows is added.
Standing Heavy Attack:
- Increased invincibility starting mid-attack.
- Increased untechable time for Kamehameha.
Z Assist A:
Better hit stopping.
Adult Gohan
Masenko: Extended untechable period.
Super Saiyan Blue Vegeta
Standing Light Attack:
- Increased movement value.
Big Bang Attack:
- Increased damage.
- Made it possible to perform special moves and Super Dashes after hit.
- Adjusted damage scaling.
Z Assist A:
- Increased damage.
- Increased untechable time.
Z Assist B:
- Adjusted knockback.
Beerus
Invincibility against projectiles other than lows has been added at the middle of the animation for the Crouching Medium Attack.
Wrath of God of Destruction:
Increased damage; Decreased recovery after a miss.
Black
Black Kamehameha: Lengthened the untechable period.
Black Kamehameha Binding: Lengthened the untechable period.
Increased untechable time for Z Assist A.
21 Android
Increased time at which Super Dash may be executed with Total Detonation Ball:
- Modified the blocked hit stop.
- A slower recovery.
Kamehameha: After a hit, you may now use Super Dash and other special techniques. (Absorbed movements will not display by entering down).
Consecutive Energy Blast: After being struck, you may now use Super Dash and other special moves. may now air rush ahead after a strike.
Explosive Energy Blast: Extended the explosion’s untechable time. now knocks down opponents when sliding.
Reduced recovery for the homing energy blast.
Solar Flare: From the beginning of the animation on, you are now immune to jump attacks.
Broly
Standing Light Attack 2: Movement value has been increased.
Increased untechable time when the effect happens for Jump Heavy Attack.
Jump Down Heavy Attack: Modified behavior by attacking before moving ahead.
Bardock
Increased attack speed for the Rebellion Spear (Light).
Rebellion Spear (Heavy): Enhanced mobility; decreased hit stop when blocked.
Tyrant Lancer has a faster attack rate.
Riot Javelin: Faster attack rate.
Adjusted knockback for Z Assist A.
Base Goku
Increased untechable time for non-follow-up versions in Kamehameha.
- Modified knockback for variants without a follow-up.
- For non-follow-up versions, the hit stop when striking from a distance has been adjusted.
Kaioken Follow-up Light: Recovery is slowed down. The hit stop and guard recovery when blocked has been modified.
Cooler
Standing Heavy Attack: When the effect happens, increased untechable time.
- Faster recovery of the guard.
- When blocked, the opponent’s hit stop was increased.
Death Chaser (Medium): Grounded version’s movement value has been modified. The ground version starts up more slowly now.
Death Shaker: Quicker attack rate.
Death Flasher: When struck from a great distance, the untechable time is lengthened.
Increased attack speed thanks to Death Crusher.
Jiren
Crouching Light Attack: Increased attack speed.
Standing Medium Attack: Increased attack speed.
Crouching Medium Attack: Increased attack speed.
Colossal Uppercut: Increased damage.
Videl
Medium Attack While Crouching: Quicker attacks.
Special Attack when crouching: Slowed recovery.
Heavy Moonsault Kick: Modified mobility value.
Attack speed has been increased in Justice Revenge.
GT Goku
Standing Special Attack: The ability to reflect projectiles while the animation is playing has been added.
Heavy Jump Attack is now cancellable into a jump.
Increased guard recovery on the ground version of Kamehameha.
- A longer untechable period.
- Air version knockback was adjusted.
Increased guard recovery with Z Assist A:
A longer untechable period.
When the opponent is positioned high on the screen, Super Ultra Spirit Bomb’s maximum height position has been adjusted.
Gogeta (SSGSS)
Heavy Attack While Crouching: Added landing recovery.
Super Broly
Increased untechable time for the Crouch Special Attack.
Reduced recovery time; projectile speed may be altered by pushing up or down while the animation is playing out.
Adjusted knockback for Z Assist B.
Kefla
Reduced recovery for standing medium attacks.
Heavy Jump Attack: Quicker attack rate.
Nobody can stop me, not even myself!
A faster attack rate.
Super Cannonball: Now capable of being used Let’s put this power to the test! throughout animation.
Greater time for Super Dash while using Super Cannonball (Light).
Ultra Instinct Goku
Kamehameha: After striking an opponent, it is now possible to use Super Dash. extended untechable period.
Increased untechable time for Z Assist B.
Master Roshi
Attack speed has increased for the wise warrior.
Reduced recovery on strike for thunder shock surprise.
Kamehameha: After striking the target, you may now use further special attacks.
Increased untechable time for Z Assist A.
Super Baby 2
Crouching Light Attack: Movement value adjusted; attack speed increased.
Attack speed has been increased for standing medium attacks.
Final Flash of Revenge: Longer untechable period.
Lab Coat Android 21
Ki blast characteristic was added to Savory Slicer.
Ki blast characteristic was added to the vertical savory slicer.
Connoisseur Cut: Lessened harm.
It is now less probable, thanks to Appetizing Rush, that an opponent’s aid characters may perform strangely in certain circumstances.
DBFZ patch notes: Bug fixes
Some bugs are fixed with the new DBFZ patch:
- Issues with crashes have been resolved.
- Issues with latency and stuttering have been resolved.
- Both functionality and stability have increased.
- Numerous UI upgrades have been implemented.
- There have also been other internal improvements made.
Download the free DBFZ update 1.32 for Xbox One, PC, and PlayStation 4.
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