What are the Tactics Ogre best classes? Such a straightforward question, One that many players, both new and veteran, will undoubtedly research. Every class actually operates within parameters that aren’t so specialized that they render it useless at any point.
Overall, this is excellent news, but it makes evaluating them more challenging than if there were jobs that were obviously poor to dismiss.
Tactics Ogre best classes
These are the best Tactics Ogre best classes
- Swordmaster
- Dragon
- White Knight
- Vartan
- Ninja/Kunoichi
- Archer
- Wicce
- Lord
- Knight Commander
Let’s take a closer look at all of these classes:
Swordmaster
Due to a potent mix of damage output, utility, and coolness, Swordmaster just makes the cut. These flamboyant two-handed katana fighters can aid your team by using Lion Dance to bolster any ally within a respectable range. They can also strengthen defenses with Bellows Dance and eliminate debuffs with Shriving Dance.
Swordmasters were noticeably less thrilling in Tactics Ogre: Remake for the PSP since their finest ability, Preempt, required manual activation. You may reasonably assume that since it is a passive skill with a high trigger rate, they will always preemptively counter foes if they are physically attacked and for a sizable amount of damage.
Dragon
Dragons are excellent when you require a tenacious wall to block and distract multiple enemies in a small area or even out in the open, regardless of their element. They have average defensive stats, but their insanely high HP makes up for it, and anytime the Dragon Scale passive skill activates, their defense problem is completely fixed.
There is a lot of interest in dragons. Many of your other party members are relieved of the burden of being melee attackers because the enemy AI seems fixated on eliminating them. Additionally, they are perfectly designed to delay the approach of dangerous creatures such as golems, cyclops, and, appropriately enough, other dragons.
White Knight
The White Knight is just a Knight who has been upgraded. Furthermore, once you’ve obtained some, knights are a hardy bunch, so it’s always recommended to have a pair of them. The skill set of the White Knights is stronger and more comprehensive. Stun-Bringer, an advantage for stopping an enemy’s actions, is given by the paralysis blade. Friends in close proximity are markedly accelerated by Velocity Shift, which cuts their RT by 35.
Additionally, they have the knightly necessities Rampart Shadow, Rampart Aura, and Sanctuary Shadow. Why did we say that they are primarily a beefed-up Knight? Since White Knights lack Phalanx, they are inherently more brittle than their regular subordinates. Despite this, we believe that Tactics Ogre: Reborn’s greatest tank is well worth the trade-off.
Vartan
Vartan, the charming Canopus’ default class, provides options that few other classes can match. Vartans have a physical damage output that can be used both up close and from a distance, thanks to their ability to carry shortbows, crossbows, and a sturdy axe. Once they have mastered each weapon type’s finishing moves, they are useful for joining the frenzy when you’re ready to kill a boss and end a battle.
Vartans can use spells that resemble missiles as well. Canopus doesn’t have the best Intelligence stat, but Deadshot II can still be useful. They also fly. flying laws.
Ninja/Kunoichi
In Tactics Ogre, male characters are called Ninja, and females are called Kunoichi. They’re cool; that’s the point. Fair enough, they have the ability to attack twice, which is unique to this class. The Ninja, however, essentially define talent as a norm, and they are naturally more talented than most. Additionally, Steelstance can protect them from otherwise becoming a little too soft. But it’s through the usage of their Ninjutsu that ninjas truly shine.
Many of them combine elemental qualities with area-of-effect spells that provide a wide range of damage kinds, including crushing, slashing, and other types. With uncommon abilities like Nimble, Waterwalk, and Nullify, while others can bolster allies. To add salt to serious injury, they also have access to Stun-Bringer and Envenom.
Archer
It’s a full-on fight-fire-with-fire scenario with battlefields this large and a lot of opposing Archers harassing you from a distance. Arycelle is the archer you want to have as a mainstay. After all, unique units have superior overall stats. Just leave her alone to be exactly what she is; a few buff cards into a battle, and the lass will be walloping everyone but the most durable troops at a safe enough distance to laugh.
They are fairly agile. Because archers aren’t the most eye-catching classes, you kind of have to see the hype to believe it. However, as soon as you settle into using one, you’ll find yourself wishing you had more.
Wicce
Deneb is the only one who has Wicce; she is the epitome of the Ogre Battle symbol. She and her fixation with pumpkins stick out like sweet thumbs amid a sea of vicious, war-stirring middle fingers, being snarky and funny in a series that is typically anything but. Witches aren’t necessarily bad.
Wicces, though, are amazing. Wicce Deneb is so outstanding that despite the difficult acquisition process, we categorically rank her class among the top.
Lord
It’s unfortunate that skipping Catiua’s Princess class is the only way to obtain the Lord class. And many other things, most of which are too spoiler-heavy for this modest piece. The Lord is more than just Tactics Ogre: Reborn’s most versatile class. It easily takes home the prize.
If you’re familiar with the Freelancers and/or Onion Knights from Final Fantasy, you know that they have access to almost everything that the other classes have. That is the Lord, yet he has base stats that outperform every ogre that has ever been. The variety of choices is astounding.
There is need to take into account all potential factors, yet Light probably works best in this situation.
Excellent endurance, Phalanx, Mighty Impact, and a lot more damage are all present. How talented they are is almost frightening.
Knight Commander
This class is only available to Ozma, who is only available via the Lawful route. Those asterisks do add up, but if you’re going lawful, get Ozma on board. When you have, risk using her in a practice conflict. Never, ever let her leave your squad.
Most of the Lord’s versatility is present in Knight Commander, but with far more anguish-inflicting potential. It moves at a breakneck pace. Ozma fits the bill perfectly because she is the fastest character in Tactics Ogre: Reborn. Knight Commander is unmatched because to his access to Double Attack and his destructive combination of special abilities. Ozma, you are wonderful.
If you love our Tactics Ogre guide, you should also see the article in that we explained Tactics Ogre Reborn routes.