Today we explain the best support combos Overwatch 2. The core concept of Overwatch 2 is squad composition. The heroes you’re running need to complement one another in addition to performing well as a team. A winning strategy often starts with choosing heroes who have tools that work well together.
However, you also don’t want to feel as though you are just able to create a small number of compositions. It can sometimes be just as enjoyable to play with the heroes you are most familiar with. In that case, perhaps you just want to experiment with one or two particular heroes to help lead your team. If that’s what you’re aiming for, consider using some of these two-hero combinations to help you get there. Best support combos Overwatch 2?
Best support combos: Overwatch 2 characters explained
These are the Best support combos in Overwatch 2:
- Soldier 76 and Baptiste
- Ana and Genji
- Zarya and Reaper
- Roadhog and Ana (Or Mercy)
- Ana and Reinhardt
- Kiriko and Reinhardt
- Brigitte and Zenyatta
- Hanzo and Echo
- Reinhardt and Lucio
- Mercy and Pharah
- Mercy and Zenyatta
- Sombra and Tracer
- Brigitte and Reinhardt
- Bastion and Symmetra
- Hanzo and Widowmaker
Let’s take a closer look at them.
Soldier 76 and Baptiste
Due to their similar effectiveness on the front lines, these characters can greatly aid one another. Despite being a supporting character, Baptiste deals decent damage, and he can use Soldier to make him more aggressive while also taking care of him with healing and Immortality Field.
The combination of Soldier’s aim-bot and Amplification Matrix’s increased damage can be a nightmare for your enemies thanks to how well their ultimate abilities complement one another. Even though we’re talking about duos, they can still be protected while using their combined ultimate attacks with the help of a well-placed Reinhardt.
Ana and Genji
The famed Nanoblade pair consists of these two. They can be a potent pair even though this combination will demand talent from both players, especially Genji. By strategically placing herself, Ana can deal with Genji when he is flanking and maintain her safe position because she has a long range of healing.
As a result, Genji can flank with more confidence as he won’t have to worry about his wounds not mending. Although this is the part that necessitates good control of the character, Dragonblade combined with a Nano Boost is almost certain to kill a lot of people in the process. Watch out for opponents like Zenyatta, though a well-timed Anti-Heal grenade can stop him from negating your ultimate.
Zarya and Reaper
Strike forcefully and kill everyone. These two people have very aggressive personalities and can help one another by working together. While Zarya is in charge, Reaper can follow her or flank her. She can shield him, allowing him to attack more powerfully than usual. Meanwhile, as the enemies try to stop him, Zarya’s shield will take the damage and strengthen her, helping both of them.
With Zarya trapping and Reaper killing, both of their ultimate powers complement one another well. To guarantee no one survives the attack, other characters with area attacks as part of their ultimate abilities will also work well.
Roadhog and Ana (Or Mercy)
If someone is watching out for him, the unkillable hog can be a nightmare. He may not require much care because he is a very independent person, but if he is continually healed, he has a decent chance of surviving any conflict and killing the fools who tried to kill him.
He can be quickly healed by Ana, who can also increase his own healing.
Additionally, while in a safe position, your grenade can protect the enemy from the effects of Anti-Healing if they are acting like Ana or perhaps a Junker Queen. Mercy is somewhat capable of doing the same, but she is at risk because she cannot stop Anti-Healing and must be closer.
Ana and Reinhardt
Similar to the last one, this one is based on the idea that strong healing consistently regenerates a lot of health. A Reinhardt that doesn’t have to maintain his shield is a particularly aggressive Reinhardt who is capable of killing just as many enemies as the DPS characters, if not more.
It’s a great strategy with few ways to defeat it to allow him to join the opposition. He’s a great target for Nano Boost as well because he can kill many people with a single swing of the hammer. Due to the fact that more heroes can now survive it, this also increases the power of his charge.
Kiriko and Reinhardt
Kiriko is adept at enabling your tanker using yet another strategy. She can battle if necessary, heal from a safe distance, and join the team much more easily if teleportation is an option. Reinhardt may avoid being stunned with the use of last-second maneuvers with the Protection Suzu.
His swings during the Kitsune Rush, her ultimate move, can make him into a true beast by giving him (and everyone else) a strong speed boost. He also won’t pause because his weapon doesn’t need to reload. Oh, and this combo and the one before it can be used together because the team can have two support characters.
Brigitte and Zenyatta
Even though these two supports may not offer the largest heals ever, they are a potent couple. When it comes to safeguarding her backline and neutralizing potent dive tanks like Wrecking Ball, Brigitte is still a crucial tool.
She complements Zenyatta effectively because she can both shield him and help him. In this instance, Zenyatta is more of a damage-focused support who can use his discord orbs on targets before his team attacks them. He serves as the primary healer when the enemy tries to put pressure on the DPS or Zenyatta. He is essentially the third DPS, assisted by his Brigitte.
Hanzo and Echo
Hanzo and Echo are the most frustrating duo to deal with for an unprepared enemy since compositions are focused on dealing a lot of high damage in spam. Hanzo’s most recent enhancement allows him to fire storm arrows very swiftly, which can quickly destroy opponent tanks and shields.
Echo’s capacity to continuously do massive amounts of damage with Tri-Shot and Sticky Bomb spam can also enable Hanzo more effectively wear down opponent tanks. Both DPS can take high ground and, in the case of Echo, have a strong aerial presence. They are also both highly mobile. With a Zen or Mercy, the two of them can approach the adversary from various angles, corner them, and quickly take them out.
Reinhardt and Lucio
Since Reinhardt prefers to deal damage up close, a support like Lcio who can move around and offer heals or speed boosts is the perfect fit for him. It’s really unnerving to have a Reinhardt sped into your face. Reinhardt can easily walk in and use his shatter or swing without having to worry about being blocked thanks to Lcio’s speed.
This enables you (and the team) to rush into objectives with great force, with Licio focusing on speed while the other support focuses on healing. However, Licio should still be alert to see if he needs to switch from speed to healing as well. Take advantage of the complexity involved in stopping a Reinhardt with speed boosts as much as you can.
Mercy and Pharah
Let’s start with the most obvious one. Since day one, Pharah/Mercy (or Phamercy, if you prefer) has been a reliable and enjoyable combination to play. They continue to be the only two Overwatch characters with any kind of consistent flying abilities. In the right hands, that could be a tremendous advantage.
It is challenging to stop a Pharah who has a Mercy constantly increasing her damage. She can play more aggressively even though she takes some damage in return because she is also continuously getting healed. Additionally, you give your Mercy a skyward eye. When any of her teammates run low, she can keep an eye on them and quickly replenish them before returning to the Pharaoh. Pharah can be partially replaced by Echo, but she won’t fly as well.
Mercy and Zenyatta
Zen/Mercy offers a number of offensive tools, making them one of the greatest two-support combinations in the game. Less resources need to be dedicated to protecting your back line if they come under duress because this combination can practically peel for each other in the appropriate circumstances.
Additionally, a discord orb and a damage boost can really put pressure on adversaries. This can result in some blazing-fast picks if your team has excellent target selection and focus. Additionally, because the Mercy can correct small errors, it allows the Zen to be a little more aggressive.
Sombra and Tracer
Here, maintaining control of the health pack is key. If Sombra and Tracer are working together, they can be a frustratingly lethal team. Knowing which targets to pursue at when times is the trick. When Tracer enters and starts the diversion while Sombra receives a cunning hack, you burst them to pieces in the subsequent panic. They then reassemble and head back to the compromised health pack to recover. When executed properly, it’s the kind of combo that can really annoy the opposing team.
The drawbacks of it include the amount of coordination needed to pull it off and the fact that neither hero will always participate in the decisive battles. The Sombra and the Tracer won’t need your healers to watch them, which allows them to invest more resources in other teammates.
Brigitte and Reinhardt
Most tanks are given the freedom to be more aggressive by Brigitte. Naturally, Reinhardt stands to gain the most from this. You’re going to have a hard time getting these two off the target with his squire standing at his side.
Rein is more difficult to flank due to Brigitte. With Whip Shot, she has a useful tool for crowd control. Reinhardt, meanwhile, is able to manipulate those in front of him using his own resources. Your frontline will be very difficult to breach as long as these two remain united.
Bastion and Symmetra
Even though this combination is very static, it nevertheless works well against the correct opposition. A Symmetra combined with a Bastion could be the answer if you’re dealing with numerous flanking foes. Sym’s ability to take advantage of the enemy’s mistakes hasn’t changed at all despite all of her tweaks. The secret is to lure the enemy into making them. Bastion can support you in this.
Always try to approach a Bastion covertly rather than confronting him head-on. When it happens, Sym’s turrets go into action. When the setup is right, any flanking character can be easily caught off guard by them and forced to retreat or simply accept death. Additionally, Sym has an average long-range and close-range attack with her slow-moving projectile and damage-increasing beam. She can exert pressure in front of her and keep an eye on the Bastion’s back at the same time.
Hanzo and Widowmaker
When both players are on the same page with each other, Hanzo and Widowmaker make for a rather deadly combination. These two have a lot of one-shot potential and can put the opposing side in a lot of uncomfortable crossfire.
Between the Sonic Arrow and Infra-Sight, they also offer a ton of tracking. A team that isn’t functioning as a unit can be severely penalized by relaying the information that they share with one another. With the Storm Arrows, Hanzo also partially compensates for Widow’s shortcomings in close-quarters defense. They are effective at frightening off the majority of flankers while applying pressure to shields.
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