In this article, we are going to be covering all there is to know about Overwatch 2 monetization system and how Blizzard is earning money from the newly released free-to-play game.
Blizzard Entertainment developed and released Overwatch 2, a first-person shooter. As a successor to the 2016 hero shooter Overwatch, the game plans to provide permanent cooperative activities as well as a shared world for player-versus-player scenarios. As you battle it out over the world, you can play as a time-jumping freedom warrior, a beat-dropping battlefield DJ, or one of over 30 other distinct characters. Enjoy high-octane battle with a new hero lineup, additional locations to explore, and 5v5 combat that offers every player game-changing power. Make sure to visit the official website to learn more about the game.
Although the game is free, it cost a lot to make. Therefore, in order for developers to profit and enjoy their job, they must employ aggressive monetization strategies. Blizzard has a number of strategies to monetize these gamers in Overwatch 2.
Overwatch 2 monetization system
Method 1: An online shop where players can purchase various cosmetic accessories to make their characters stand out during matches.
Method 2: A huge advancement bar called a “Battle Pass” that offers prizes to those that play the game frequently. There are very few free awards, and the game is continually dangling the ones you can get if you buy the Premium Battle Pass. In addition, the Battle Pass is only valid for two months. You lose access to awards if you haven’t played the game long enough during this period.
Method 3: Solid money. It is required to purchase virtual currency with actual cash in order to purchase the Battle Pass or products from the store. You may thus purchase voices, outfits, emotes, and artwork for the video game character of your choice despite the fact that the conversion rate is blatantly against you, but it gets better the more virtual currency you purchase.
Naturally, it might be challenging to determine the value of virtual and real money, and one can never purchase just the quantity one desire. One of the following packs must be bought: So, even if we no longer have Overwatch Coins, we still have them on purpose as a psychological ploy to get rid of “the remainder” by making additional transactions.
Another aspect of the in-game marketplace, which is frustrating for many gamers, is the bundles. These bundles include a few items like skins and weapon charms and are sold for a discounted price. Two aspects are kind of scummy about these bundles. The first one is that generally, you are not able to purchase these items individually, so if you want a particular skin and don’t care for the other additions in the bundle, you are out of luck. You will have to pay for the whole bundle, making a single item that you want more expensive for you.
The second and maybe the most frustrating thing is that because these items are not sold individually, the “discounted price” is based on some other items of the same type and with the same rarity in the shop. If we take into account that these bundles are generally added for an event, such as the current Kiriko Witch skin bundle which was added into the game for Halloween, and are timed exclusives, the supposed discount seems like a trick to make gamers buy the bundle.
In contrast to Overwatch 1, its sequel’s “novelty” is that future heroes will pay off. If every item listed above is wholly optional, the heroes’ skills and talents have a direct impact on the game. Therefore, this will encourage the purchase of heroes, either to complete his collection of heroes or to get an advantage over other players.
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