In our guide called “Mount and Blade 2 Bannerlord: How to make money?” you will learn the easiest way to be the richest ruler in this great open-world game.
In Mount and Blade 2: Bannerlord, most new players seek out sandbox fame and epic battles. However, there is a secret army of pack mules and accountants who ensure that the troops are paid and nourished behind every successful warlord. After all, an army is renowned for marching on its stomach rather than its gambling habit.
The late-game money pot can be a bit of a chore to reach, but battles involving thousands of men tearing at each other’s necks and purses tend to “pay for themselves.” Anyone rushing to transfer financial concerns to their subordinates and concentrate on swashbuckling can use these easy measures to achieve early financial independence. Now let’s learn how to make money in Mount and Blade 2 Bannerlord.
Mount and Blade 2 Bannerlord: How to make money?
You can use these tricks:
- Prioritize Trading when creating a character
- Don’t waste your money on rubbish
- Gather a cost-effective escort party
- Only get into a fight when it’s profitable
- Trade Aserai horses
- Don’t hire companions too early
- Build your workshop
- Get a caravan going
- Wage war on rebels
Prioritize Trading when creating a character
The only way to level up commerce is by making a profit by selling horses, animals, and other items for trade. Contrary to many other abilities, like Steward, which you can develop while going about your daily activities, Trade requires extra care. Early skill development has long-term advantages. Although looted equipment may not level up when you sell it, you will get a better price when you sell it initially.
Therefore, obtaining the highest skill multiplier early on is practically required for a playthrough with no financial constraints. If at all possible, any remaining concentration points should go into riding or scouting. In addition to the various advantages they already offer, these will also maximize your ability to make money quickly.
Don’t waste your money on rubbish
Your initial setup is adequate for printing money. There’s no need to go overboard by spending 1000 denars on armor that will rapidly become “obsolete.” Making more money quickly should be the sole focus of all of your early investments.
As you continue down the path to financial freedom, consider whether investing in a piece of armor for 1,000 gold is preferable to just avoiding the Looters and Bandits who could try to thwart your financial plans. The most economical form of defense is to avoid being hit in the first place.
The necessities are a good bow, some arrows, and a good amount. By doing this, you’ll be able to move across the area more quickly and deal with enemies like bandits and looters from a safe distance.
Gather a cost-effective escort party
Food and regular wages are necessities for troops. Instead of funding hiring expenses and salaries, such monies ought to be used to generate greater revenue. The secret is to put together a small group that will get the most value for your money. Your early escort should, as a general rule, never exceed 25 units, and those units should be inexpensive and sturdy because replacing losses also costs money.
For our purposes, the Imperial troop tree is great because they have a cheap and potent archer as early as Tier 2. Upgrade your recruits to archers and maintain them at a low Tier once you have roughly 20–30 recruits. 20 Palatine Guards may make you feel safer, but the same number of Trained Archers would perform just as well in a skirmish (F1+F4) at a much lower upgrade and maintenance cost.
In general, infantry and cavalry should be avoided for early escort tasks because they frequently perish or necessitate expensive horses to be successful.
Only get into a fight when it’s profitable
If you are careful with your money and don’t kill your troops by taking on more than you can handle, getting those recruits to tier 2-3 archers should be quite easy. By pursuing looters and obtaining your initial funding by purchasing their sticks and pajamas, you should have no trouble farming your first 4000-5000 gold pieces.
You would pay wages equal to what you would have earned by battling the enemy party in the first place if you were to chase after them for a very long time. If three “paydays” pass before you apprehend a bunch of 20 looters and you end up selling their belongings for 200 gold while paying them 70 gold per day in wages, the pursuit was a fruitless expenditure of resources.
A good working assumption is to only pursue groups that your party outpaces by at least 0.2 map speed. You won’t have to actively chase bandits throughout the entire map if you kill them along a recognized trade route.
Trade Aserai horses
It’s time to use your looter-farming capital once you have around 20 Imperial Archers in your party, are mounted on a Tier 2 horse, and are holding a bow in your hand.
Trading Aserai horses is the most effective way to keep your map movement speed high, gain the highest profit margins, and improve your trade skills.
Three different settlements, all of which produce Dessert and Aserai horses, supply Askar, an Aserai town. Despite the fact that other Aserai communities also sell these, due to their location and the way supply and demand operate in Bannerlord, they aren’t profitable enough to warrant the trip.
You want to purchase Aserai horses for less than 1200 and sell them for more than 1700. The simplest way to accomplish this is to purchase in Askar and sell in Vlandian or Battanian cities. Gold can be purchased for as little as 800 and sold for as much as 2400, depending on a variety of variables. Each horse you sell will increase your revenues by a respectable amount, in addition to awarding you around one early-game skill point in trade.
All profits made in this manner must be reinvested in horse trading until you have between 15,000 and 20,000 dollars worth of gold on hand.
Don’t hire companions too early
Although companions are wonderful, their daily salaries of 40 gold per head can be somewhat expensive. The benefits they offer don’t quite balance out the early-game cost, and those 40 denars are depleting your capital every day.
Escalating that only to bring one extra weapon along is far from cost-effective because that is also around how much your entire entourage should cost each day. That’s not even taking into account the fact that companions will need their own equipment, which, again, you guessed it, costs money that might be used to earn more money.
Make sure they are assigned as your party Quartermaster for some “free” Steward skill upgrades if you absolutely must begin training a companion for caravan duty early on. Put all of the subsequent advancement into the companion’s Trade skill.
Build your workshop
The objective is to ensure funds are consistently in the black with the least amount of work on your part unless you are playing particularly to be a trader. Workshops can help in this situation. Make your way to Khuzait territory with your first 20000 gold. A lot of money is made in wool workshops.
When deciding where to locate your initial workshops, consider whether the necessary materials are accessible in the nearby villages, how prosperous the city is, and how far it is from the battlegrounds.
The workshops must have resources to continue to be profitable. When the city is under assault, the Prosperity rating, which raises workshop income, typically declines. Similar to this, your shop’s supply of materials will decrease if a bound village is stolen.
A strategically positioned workshop ought to produce 200–500 gold every day. Always bear in mind that when the group controlling the town where your workshops are located is hostile, you lose them.
Get a caravan going
Hire your first companion right away. The person with the highest trade competence is undoubtedly the greatest option because it has a direct impact on caravan revenues. Appropriate hires typically go by “the Swift” or “the Spicevendor.” You can start looking for candidates by using the N key, and you should also have high riding and scouting skills.
Make sure a partner has a quick horse and somewhat adequate stuff before allowing them to lead a caravan. Once more, don’t go overboard; a budget of $3,000 to $4,000 should be sufficient to turn your friend into a successful dealer. Unless you are incredibly unlucky, the less expensive of the two caravan types will work just fine for your first caravan.
Once you are certain that the Companion is prepared, proceed to the closest town and organize a caravan by speaking with a prominent citizen there. Although it takes some time to get going, it should have paid for itself within 15 to 20 days.
Wage war on rebels
The money will start coming in as soon as your first 2-3 caravans and workshops are operational. If everything goes as planned, this should generate between 1000 and 2000 denars per day. That is sufficient to equip a high-level group that can compete with everyone save faction leaders.
It’s time to begin earning real money now. Prepare yourselves and begin taking out insurrections and hunting down lesser factions.
You should collect at least 3000 gold’s worth of various treasures from each group you defeat. Always keep an eye on which mercenary clan you are assaulting because doing so when they are working for a kingdom turns both of them against you. This would have a negative financial impact on your production network and trading network.
Minor clans can accomplish this on their own as well, especially those that are quick enough to capture your caravans. Until your hoard is substantial enough to forgo caravans altogether, it is often best to avoid battles with the Beni Zilal, Eleftheroi, Ghilman, Jawwal, and Karakhergit clans.
This concludes our guide called “Mount and Blade 2 Bannerlord: How to make money?” if you are facing the Bannerlord not working error, you can learn how to fix it by visiting our guide! The game is available on Steam.