Destiny 2 secret quest Presage appeared. Bungie quietly unlocked a door in The Arms Dealer strike last week. It’s likely that a large portion of the players who arrived to finish the week’s Nightfall: The Ordeal were unaware and simply proceeded through the first hallway as usual. Those that succeeded, however, had to navigate a maze of Cabal turrets before discovering a mystery distress call that led to a new task off The Tangled Shore aboard an apparently deserted Cabal ship.
Destiny 2 secret quest Presage
Presage is a brilliant assignment that brilliantly illustrates why Destiny 2 would make a fantastic horror game. Your investigation of the doomed ship Glykon manages to find an unsettling balance between calm, creeping dread, intense battles, and even a scene in which you were squashed by a huge, room-sized garbage compactor. It takes an enemy race that has previously been defanged and places them in a situation that gives them a spooky sense once more.
But more importantly, Destiny 2 stands out from other live service games because it continues a pattern. Presage is the most recent in a line of covert, exotic quests that have existed since The Taken King expansion for Destiny 1. At that time, gamers stumbled onto a brand-new piece of the Lost to Light heroic story objective that lead to a Taken-infested Traitor’s Ketch. They received the rare sniper rifle Black Spindle if they finished clearing the Ketch in under ten minutes.
It’s appropriate that the first hidden exotic mission in Destiny 2, The Whisper, was a timed task that yielded Whisper of the Worm, a kind of upgraded Black Spindle. The Whisper was initially exclusively accessible on weekends. In the Lost Oasis area of IO, players had to wait for a special public event before they could locate and defeat a Taken boss when it was active. That unlocked a doorway into the main mission area.
With a 10-minute time constraint, The Whisper included a huge leaping puzzle through Vex architecture, followed by some exceptionally challenging fighting and a significant boss battle. The mission was not only classified, but it also contained many more secrets. Even the first raid in Destiny, the Vault of Glass, and its long-rumored but never found bonus loot chest were mentioned in its heroic edition.
The Whisper was a declaration of intent, which was more significant. The first year of Destiny 2 did not go over well. Many players have grown bored with the game as a result of its double primary loadout system, fixed rolls on weapons, and a few lackluster expansions. More than that, though, Destiny 2 had a fundamentally distinct feel to it; unlike the predecessor, which welcomed mystery and teamwork, the sequel could be played up to that point without ever reading a wiki.
Therefore, Whisper gave players a glimpse of the way Destiny 2 was heading while also recapturing some of the magic and nostalgia from the original game. Later on in the year, the acclaimed video game Forsaken debuted, reintroducing some of its systems’ friction. Even worse, Bungie ceased revealing to players the location of Xur’s weekend hideouts.
A strange, asynchronous conversation between the player and the developer frequently occurs in live service games. On one side, there is a diverse mass of irate, impatient, frequently contradictory voices—a raging maelstrom of shifting beliefs and aspirations. The other responds slowly and cautiously, but dramatically, and is unyielding and monolithic. No remark has had a greater impact on Destiny 2 than the revelation of a secret mission.
Zero Hour
Zero Hour, the second hidden exotic mission in Destiny 2, first emerged during Season of the Drifter, which was, at the time, considered the game’s strongest season. The Reckoning, the game’s main activity, was fun enough, but it courted dissatisfaction with its low weapon drop rates and enemies who were willing to trample you over its long, thin bridge in response to players’ more ludicrous talents. Even the new Gambit mode, while enjoyable, was more of a niche addition; it appears that Gambit will never enjoy widespread popularity.
Therefore, Zero Hour served as the season’s defining event, inspiring several memes, response videos, and one of Destiny’s ugliest ships ever. A season’s memory in the community can be made better or worse by the disclosure of a top-secret exotic mission. Presage’s presence augurs well for the legacy of Season of the Chosen.
There is a lot of talk about what Destiny 2 does incorrectly, but I’d contend that these quests are one of the things that set it different from its competitors. Yes, a lot of live service games encourage mystery by burying Easter eggs or even ARG-style season hints. However, the coolest surprises in Destiny 2 go beyond mere minor details. They are frequently among the finest game content because they are more innovative, difficult, or thematically engaging than many of the game’s typical missions.
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