Today we are here to review all Tribes of Midgard classes, so you can decide which path is the best for you in the game. In Norse mythology, Ragnarok is one huge mess, and Tribes of Midgard does a good job at depicting it. With their own hero of choice, players may fend off Ragnarok in the well-liked survival rogue-lite game. Tribes of Midgard provides more possibilities in the form of player character classes to spice things up. There are a total of eight of them, and each one has unique benefits and playing styles.
The consensus for the game simply is that some playstyles are stronger than others. In addition, some classes in Tribes of Midgard may be more difficult to use or call for a greater skill level while providing less advantage than the more straightforward ones. In any case, this guide instructs gamers what kind of characters they should be as they slash through Frost Giants and Loki’s offspring.
Now let’s review all Tribes of Midgard classes. If you like RPG games, don’t forget to check out our Lost Ark classes tier list! Also, our Tribes of Midgard yarn guide explains how to drop or craft one of these items! We also explained how to get the Tribes of Midgard Golden Egg rune in our recent tutorial.
Tribes of Midgard classes
Let’s dig into every class and explain their strengths and weaknesses.
Hunter
- Weapons: Bow and Axe
- Pros: Scouting
Despite having attributes that could seem useful, the Hunter ends up at the bottom of the barrel. Thanks to skills that lower the Fog of War or boost firepower, the Hunter excels at reconnaissance. Because they significantly increase the lifespan of tools, hunters can also be good harvesters.
They are, however, quite poor combatants. They only possess a few number of fighting-enhancing abilities. Even their starting skills are designed with scouting tasks in mind. On the fifteenth day, such role is easily diminished or rendered almost useless because players won’t be able to conduct some exploration or scouting excursions because of the never-ending attack waves.
Guardian
- Weapons: Axe and Sword
- Pros: Very tanky
The Guardian is the ideal option for a class that one can enroll in and proudly display throughout Fimbulwinter. The Guardian is a tank class, as its name suggests, and possesses a ton of defense and defensive skills. The majority of their abilities are focused on keeping the Guardian alive as long as they can in dangerous situations.
The Guardian can instead choose to regenerate at one HP at critical situations, such as death. This is quite helpful when dealing with boss battles during crucial maneuvers. However, as the Guardian has very few offensive skills, don’t count on it to make a significant addition to damage outputs. The Guardian players themselves might even need to be the group’s damage dealers.
Ranger
- Weapons: Bow and Sword
- Pros: Ranged attack and movement skills
Consider the Ranger as the superior and all-around more practical variation of the Hunter. The Ranger is more intent on destroying foes before they even approach the town, whereas the Hunter is more concentrated on looking for survivalist supplies beyond the village. Many players, especially those who want to play it safe, may find that style of play to their liking.
This does not imply that Rangers are defenseless to melee attacks. If the Ranger so chooses, they can also be skilled with a sword. Simply put, the majority of their skills work better when a bow is used. As a result, using the sword can sometimes feel like wasting an ability or mastery slot or an illusion of choice.
Sentinel
- Weapons: Axe and Sword
- Pros: Tanky and has disabling abilities
Players that favor a defensive style could find the Sentinel a little more appealing because it is a more adaptable Guardian. The Sentinel can’t withstand attacks as easily and doesn’t quite have the Guardian’s obvious survivability. However, because of the enormous quantities of regeneration it may acquire from its skill tree, it can still recover from the majority of enemy strikes.
In addition, the Sentinel has a branch that specializes in stunning several adversaries and putting them to sleep. It’s all because the shield proficiency of the class is higher than that of other classes. As a result, the Sentinel can play around with their shield more and even shock their enemies with it. Any target that is stunned also sustains additional harm. As a result, the Sentinel works well with any party setup. The Sentinel is one of the best Tribes of Midgard classes for those who are looking for a defensive playstyle.
Berserker
- Weapons: Hammer and Axe
- Pros: A lot of DPS
Here’s another class whose name serves as an example of what it can achieve. The Berserker class, as usual, puts personal safety at risk in order to speed up battles and inflict as much damage as possible on any target. In most games, it has always been that way, and Berserkers in Tribes of Midgard are no different.
The iconic skill of berserkers allows them to enhance their damage output if their HP falls below a predetermined level. In order to obtain that advantage, players might even witness their Berserker friends bowling through the enemy ranks. Berserkers aren’t just attackers; they may also use dirty tactics to defeat any foe and have some stun as well.
Warrior
- Weapons: Axe and Sword
- Pros: Versatile playstyle and tanking capabilities
The warrior is one of the strongest Tribes of Midgard classes available. They are a traditional class that is rather simple and lacks the complexity of characters like the Berserker. Tribes of Midgard warriors make effective frontline or vanguard soldiers who can maintain their position by evasion, defense, or combat skills.
They have some of the strongest mana regeneration talents in the game, which enables them to use their active skills more frequently to increase the usefulness of their offense. They also don’t fall behind in defense because they have good evasion skills and can even revive themselves. You should choose a Warrior for a solo class.
Seer
- Weapons : N/A
- Pros: Stong buffs for allies, debuff and AoE crowd control
The Seer is one of the greatest support characters in the game and can also function as a solo class. It is challenging to use because it doesn’t particularly specialize in any weapons. Beginner players should avoid seers because of their skill tree’s vulnerability to error. The Seer can also contend for the top class in Tribes of Midgard in the hands of a skilled player who is aware of their advantages and disadvantages.
Due to one of their abilities, which cancels off the affects of temperature, they are especially helpful during Fimbulwinter. In addition, they have the ability to call Seedlings that can shock foes. Other Seer powers include a quicker attack speed and a debuff that can significantly damage foes. The Seer scales nicely in the late game because of those abilities.
Warden
- Weapons: Sword, Axe, Hammer, and Bow
- Pros: Crafting and multi-weapon choice
Players can only access the Warden class once they have endured past day 15 in a single session. It implies enduring Fimbulwinter and beyond. Do they merit the time spent? They certainly are for a lot of people. Many gaming mechanics, such as sprinting back and forth for exploration, are disregarded by The Warden. By deploying a two-way Waystone, they can reduce trip time in half.
The Warden can reduce the cost of crafting by utilizing any crafting component they have acquired through swift travel. When it comes to their offensive skills, Wardens are proficient with all four weapons and can readily specialize in any of them if they so choose. Past Ragnarok Day 15, they are definitely worth the effort. That is why Warden is one of the most interesting Tribes of Midgard classes.
Tribes of Midgard is available for PC on Steam.