In today’s Lost Ark Hildebrandt Palace Abyssal Dungeon guide, we are going to explain every mechanic, tip and recommended item with you guys. One of the more mechanically complex Abyssal Dungeons currently available in Lost Ark is Hildebrandt Palace, the final Dungeon of Phantom Palace and the final Tier 1 Abyssal Dungeon. It’s also a ton of fun. Players will likely discover that they love rerunning this minimum 460 Item Level Dungeon after each weekly reset after they get used to running it since it strikes the perfect mix between mechanics and flair.
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How do you complete the Lost Ark in Hildebrandt Palace?
Players will face the Phantom Legion Queen at the culmination of this altered version of the Rohendel Main Story Quest Dungeon, as well as two separate encounters with Brelshaza, one of the most significant lore figures in the narrative. Without further ado, let’s discuss what players need to know in order to successfully complete the Lost Ark raid in the Hildebrandt Palace Abyssal Dungeon.
Quick guide: Lost Ark Hildebrandt Palace
Those who have already completed this Abyssal Dungeon or who already possess all of the necessary knowledge for the Lost Ark’s Raid content are likely merely consulting a guide to quickly review the key points to keep in mind. In fact, this initial section is a short summary of the remainder of the guide that covers the essential topics all at once.
- The Phantom Legion Queen Bossfight, a somewhat lengthy mob-clearing part, Brelshaza’s first phase battle, and the second Brelshaza fight are the four sections of Lost Ark Hildebrandt Palace.
- Players only need to be aware of one mechanic when playing The Phantom Legion Queen: teleporter mirrors. It’s time when the Queen moves to the center of the stage and mirrors start to appear all around the arena’s perimeter. To escape the impending wave of purple energy, players must respond swiftly by interacting with the color mirror that has another mirror of the same color on the other side. The lethal Energy Wave itself is generally where players end up when they interact with the purple mirrors, which simply transfer them to the middle of the arena.
- The Rolling Boulders phase of the fight is the sole mechanic to keep in mind throughout Brelshaza’s opening phase. Brelshaza tilts the stage with whirling blades on the lower end and infinitely spawning boulders coming down from the top end at 14 and 6 HP Bars remaining. The player who has the red signal beneath their feet must remain close to Brelshaza throughout this phase, which ends when the meteor strikes both the player and Brelshaza.
- There are two mechanics to be aware of during Brelshaza’s second encounter: the Stagger Check and the Flashlight mechanic. Players only need to be aware of Brelshaza’s 34th and 26th HP bars because that is when the stagger check occurs. The mechanics for the flashlight, which activates at her 16th and 8th HP bars, is a little more challenging.
- To keep things simple, if a player has a red X over their head and three empty orbs above their head, they must stop moving until the rest of the party directs their characters’ attention toward them. When the red telegraph arrives, they should take off running as quickly as they can. The second time this occurs, there will be one person with the red X and orbs and one player following behind them with a black spotlight. The player with the red X and orbs must go into the spotlight while the player with the black spotlight must remain still. Once more, as soon as the red telegraph spawns, they should flee.
1st section: The Phantom Legion Queen
Hildebrandt Palace actually begins with a boss encounter right away rather than a mob-clearing phase, which is contrary to the model that many of the past and future Abyssal Dungeons follow. Due to her many mobility abilities and quick-cast strikes that cause opponents to be knocked to the ground, the Phantom Legion Queen is a somewhat frustrating opponent. She is fortunately not very tanky, thus players will probably reach her one Wipe system—the Mirror & Energy Wave mechanic—before they realize it.
Mechanic 1: Mirror and Energy Wave
The Phantom Queen will teleport to the center of the arena at some point after her eighth HP bar and begin this phase of the fight. The Queen suffers far less damage during this mechanics, thus players shouldn’t worry about hurting her. Players ought to instead concentrate on the red, blue, yellow, and purple mirrors that are sprouting all around the arena’s edge.
The important thing to understand is that the colors indicate which mirrors are “linked.” There are eight mirrors in all, two of each hue, with a pair of each color. The player will be instantly teleported to the other blue mirror, for instance, when they interact with a blue mirror.
After these mirrors appear, The Phantom Queen will next show up, covering the whole horizontal or vertical region of the arena with a devastating wave or line of purple energy that cannot be avoided. Then, when it approaches the players, this wave will pass past the Queen in the center of the arena. Each player should now record which mirrors are on the opposite side of the wave and quickly walk to the opposite mirror of the same color.
The only thing left to do for players is to engage with the mirror once the wave has passed its couple. The player who even slightly touches the purple Energy Wave is instantaneously killed, so there isn’t much room for error. Two more considerations regarding this mechanic are:
- Never touch the purple mirrors since doing so will transport you to the center of the arena, where you will almost certainly perish due to the way the energy waves flow.
- Players should avoid interacting with the mirror too early or leaving it too late since there is a little animation of the player character bringing their hand up to touch the mirror.
Regular attacks
Although the Phantom Legion queen possesses a number of regular attacks, only the Dark Wave Pizza-Formation attack—by far the deadliest—is anything worth being concerned about.
Attack Name | Description – Lost Ark Hildebrandt Palace Abyssal Dungeon guide |
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Dark Wave Pizza-Formation | The Phantom Queen will emanate a black “ring” of energy from her position in the center of the arena to signal the impending onslaught. She will next use one safe slice to conjure one enormous red telegraph that spans the whole arena. The safe zone will revolve in the same direction as the sphere surrounding her throughout the following section, thus players should pay attention to that rotation. The Queen then releases four distinct Shockwaves as the telegraph fills. Each of these waves deals a ton of damage and may quickly kill a player if more than one of them strikes the same player. The safe zone must move with the players as each Shockwave passes. Players must begin in the safe zone visible when the telegraph originally arrived, and they must then run as quickly as they can either clockwise or counterclockwise depending on the Queen’s orb. |
Variety of Shockwaves | The Phantom Queen uses a number of Shockwave assaults, all of which function largely in the same way. She may fire two conical shockwaves to her left and right, one in each of the four cardinal directions, or significantly bigger shockwaves in three directions, all of which are followed by a huge explosion where the red telegraphs once stood. |
Back-Dash & Shockwave | The Phantom Legion Queen launches two rapid conical shockwaves, one in front and one behind, after launching a short back-dashing teleport first. |
Triple-Dash & Shockwave | The Phantom Queen then launches two shockwaves surrounding her in the form of conical telegraphs after teleporting three times. |
Dark Portal Flurry | An attack where the Queen knocks a player back by calling forth a row of Dark Energy “Portals” that blast upward, stagger and knock anybody struck many times, and then pushes them back. |
Marked Orb Summon | For five seconds, a player is tagged with audible red energy. When the countdown expires, eight red orbs appear on the spot where that person was tagged. These orbs steadily orbit outward while doing damage to anybody they hit. |
Minor Energy Waves | The boss begins to create Energy Waves that are similar to those utilized in her Wipe mechanism, however they do not instantly kill targets. Additionally, these Energy Waves feature tiny openings at random places that players may utilize to avoid them. |
Dark Explosions | The Queen casts various purple auras on the ground at random intervals, which, after a little period, quietly detonate to knock anybody struck up. |
2nd section: Defeat The Phantom Legion Pawn
There’s a brief mob-clearing stretch to travel through next as a sort of palate cleanser to give players a breath of fresh air before they enter the challenging Brelshaza fight. The only thing left for players to accomplish is to wait for these stone opponents to spawn in groups and become targetable, while simultaneously focusing on the Elite Phantom Legion Pawn towards the arena’s finish.
The only real challenge in this phase is avoiding the rows of purple lasers, which is pretty much all there is to it.
3rd section Brelshaza phase 1
We continue our Lost Ark Hildebrandt Palace guide with the first phase of Brelshaza. One of the highlights of Lost Ark’s finale, the players have finally reached their first multi-phase boss encounter, complete with Battle Workshop portions to fix Gear, swap out consumables, or go over mechanics beforehand. There is just one “key” mechanic that players need to be aware of beforehand in order for things to run well in Brelshaza’s initial phase, despite the fact that there are many distinct attacks that are useful to learn. Of course, this is where the Rolling Boulders portion of the conflict begins.
Mechanic 1: Rolling Boulders
Brelshaza will begin this phase with 14 and 6 HP Bars remaining, respectively in this section of the Lost Ark Hildebrandt Palace. Brelshaza teleports to the middle of the arena first, much as with all the other Boss mechanics. She will then use her power to tilt the entire stage such that the southern side (the side the party entered from) is at its lowest position and the northern side is at its highest point.
In an effort to knock players into the spinning blades on the southern side of the arena, an infinite stream of boulders will then begin to fall down at them from the northern side of the arena. Players won’t be instantly killed by the whirling blades, but their damage isn’t insignificant either.
These Boulders often can be avoided with some careful placement due to the order in which they roll down, although occasionally it might feel a little unfair. Players should employ those alternatives wisely since in some circumstances, they can dodge straight past these Boulders by using their Dodge (their dash, roll, etc.) or mobility skills. Additionally, the wake-up roll after being struck down is effective for overcoming these obstacles.
Players must keep an eye on their character’s feet until a crimson glow emerges beneath one of them in order to finish this gameplay. As soon as this happens, the player it appears under must instantly remain as near to Brelshaza as possible. After a brief while, a meteor descends and hits a region near the player’s red aura.
Brelshaza will be knocked out and the mechanic will be finished if this touches her. If the player couldn’t get close enough in time, it keeps going and a second red aura will appear at random a short while later. This works well with moves that have Push-Immunity or abilities like the Artillerist’s Barrage Mode.
Regular attacks
Brelshaza’s first-phase battle is aesthetically quite chaotic but not overly challenging mechanically outside of the Rolling Boulders.
Attack Name | Description – Lost Ark Hildebrandt Palace Abyssal Dungeon guide |
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Short-Range Teleport | Brelshaza vanishes before reappearing short not far from where she began, inflicting harm on everyone in the area of her landing. The lingering purple energy on the ground may be used by players to determine which direction she is going towards. |
Dark Sphere Pull & Push | Brelshaza calls out four Darkness Spheres, which she then draws toward her from various angles around the arena. When they get to her, she sends them back in the other four directions that they didn’t originally come from. Players may easily avoid the first portion of this assault by moving to the area where the orbs first went by, where they can subsequently avoid the second portion. |
Dark Parth | The Boss conjures a stream of dark energy that resembles water in front of her. After a few while, this energy transforms into dark spikes that launch everyone struck into the air. |
Dark Explosion | Brelshaza also has a technique that creates a number of dark circles that quickly burst into life and knock everyone they touch over. |
Dark Clones | In front of her, the Boss conjures out around four bright purple clones, who straight away fill a conical blue telegraph. Anybody who is struck by this blue telegraph is then imprisoned in a Dark Bubble that resembles the one she created with her Flashlight Wipe Mechanic, rendering them immobile until friends assault them vigorously enough to empty the purple bar beneath their character models. The bubbles eventually burst on their own after three seconds if left alone. |
Dark Orb Projectile Wheel | Brelshaza calls out a swarm of vivid purple Dark Orbs over her head, which immediately rotate and launch other Dark Orbs in different directions. Any player hit by one of these orbs is again knocked back. |
Light Barrage | Brelshaza calls forth a red telegraph that fills swiftly, then summons an army of light orbs in a conical formation. Then, a series of these glowing orbs appear, traveling down the entire group. They knock up any player who is hit by one of their explosions and deliver a respectable amount of damage. |
Multi-Ball Orb | A tiny, slowly moving orb is thrown towards a random player. It splits into four somewhat smaller spheres that orbit outward in four different directions as soon as it strikes the player or makes contact with the arena behind them. |
4th section: Brelshaza final phase
We continue our Lost Ark Hildebrandt Palace guide with the final phase of Brelshaza. After the little break, it’s time to face Brelshaza, who is far more mechanically intricate than she was in the Main Story Quest. Brelshaza’s basic attacks include a few new tricks and improved movements, but they are essentially the same as Phase 1’s. Brelshaza’s four wipe mechanics, two stagger checks, and two Flashlight & Giant Meteor parts make this phase particularly dangerous.
Mechanic 1: Stagger Checks
So far, the Stagger Checks in the first level of Phantom Palace and both stages of Ancient Elveria have all been exceedingly simple. When employing Skills that inflicted Stagger Damage, players weren’t truly “pressed for time.” However, Brelshaza’s is where trouble might start to arise. The party can easily be wiped out if they don’t react just about instantly to Brelshaza’s Stagger Checks at her 34th and 26th HP Bars. Fortunately, because of their cinematic introductions, they’re quite simple to anticipate.
In essence, during these stagger checks, Ephernia, the Ancient Flame Elemental, seems to smash its tail and claw down on Brelshaza because it is so furious with her. So that her defense against Ephernia’s strike cracks and she becomes staggered by the fiery beast, the group is aiming to drain her Stagger Bar.
Brelshaza repels Ephernia’s strike while also unleashing a wave of energy that quickly wipes the party if the party is unable to stun her in time. The fact that Brelshaza will always teleport to the middle of the stage for the Stagger Check with 26 HP Bars remaining is also helpful.
Mechanic 2: Flashlight and Giant Meteor
It makes sense why this major mechanic causes so much difficulty for players throughout Brelshaza’s battle. This mechanic also just “happens,” without Brelshaza teleporting to the stage’s center or any other kind of build-up, during her 16th and 8th HP bars.
One player will see that their entire character model is covered in a large red X once this mechanic begins. As a result, they become an important role at this stage. Once they are recognized, the other three party members should be aware that they are the “Flashlights” and not the red X player.
The red X player should go away from Brelshaza a short distance and remain still. The other three party members must then move a short distance away from the red X player and turn to face them straight so that their light beam is directed at them in return. Players can hone this aim by using basic strikes if necessary.
A massive red telegraph will form beneath the red X party member and begin to fill slowly if enough light was shined on the red X player in time. Players should begin moving as soon as the enormous meteor emerges because there is hardly enough time to escape the telegraph. The mechanic ends after the meteor strikes, and players can resume cursing at Brelshaza. If it’s done wrong, Brelshaza ensnares everyone in magical spheres until the meteor strikes them instead.
Things change slightly the second time this mechanic occurs (when there are 6 HP bars left). There is a red X player and a player with a black spotlight on the ground behind them instead of three flashlights and one red X player. This time, the mechanic must be finished by the red X player standing in this spotlight for a predetermined period of time.
It is preferable for the black spotlight player to remain stationary and for the red X player to enter the spotlight since the black spotlight moves with the player it is tied to and always remains behind them. Once more, if everything is done right, gamers will have just enough time to flee before the red telegraph appears.
Overall, the Wipe mechanic is not too tough to learn, but it’s astonishing how many players try to give up after one bad effort. Additional crucial details concerning this mechanic in the Lost Ark Hildebrandt Palace are as follows:
- The Flashlights should take a few steps back from the red X player because if they are too near, there is a chance that certain incorrect hitboxes will prevent them from “counting.”
- The second time this phenomenon happens, the Black Spotlight doesn’t always emerge; occasionally, it’s simply the three Flashlights. Therefore, players should be prepared to change their strategy if it doesn’t trigger.
Regular attacks
As the remainder of Brelshaza’s moveset is mostly unchanged from Phase 1, this section will solely cover the new and improved attacks that she uses exclusively in this last phase:
Attack Name | Description – Lost Ark Hildebrandt Palace Abyssal Dungeon guide |
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Arena Collapse | The arena that players are fighting Brelshaza in begins to gradually collapse from the perimeter, increasing smaller over time, after the initial Flashlight & Meteor mechanic. In addition, streams of purple fire that do only minor damage on contact begin to appear at irregular intervals. |
Upgraded Dark Path | Brelshaza exclusively uses this improved variation of Dark Path during her second phase. This variation may generate several pathways and various path forms, such as cones and circles, all of which erupt with dark spikes after a brief period. |
Dark Ring | The player-invaded area is encircled by a vivid purple ring of Dark fire that the boss summons. Anyone touching fire gets constant harm while doing so, and after time the ring will finally vanish. |
Bubble Aura | Each player receives a bubble-like Aura from Brelshaza that, once it locks onto the arena, begins to continually explode. When the bubble locks down, players should move to the outside limits of the arena, leave it there, and then return to attack Brelshaza when it bursts away from the battle. |
Dark Portal Boulder Summoning | There is a summoned Dark Portal directed towards each of the four party members. After a brief period, these portals produce enormous boulders that shoot in the direction of the last location of the person they are assigned, causing heavy damage to everyone they strike. |
Recommended items and engravings
Players don’t need to carry a wide variety of consumables to this Abyssal Dungeon, as they haven’t needed to in the other ones we’ve explored so far. They could bring Swift Robes to make Brelshaza’s Rolling Boulders part simpler or the enormous Meteor in phase 2 easier to avoid, but it is entirely up to the individual players. Only the following Battle Items or Engravings are strongly advised:
- HP Potions
- Whirlwind Grenades for stagger checks.
- Time Stop Potions
- Players should probably have their selected Class Engraving at Level 2 or higher and perhaps even Grudge at Level 2 or above for this first Abyssal Dungeon.
How much gold does Abyssal Dungeon give?
Players who successfully complete the Abyssal Dungeon can get rewards from the following list at Lost Ark Hildebrandt Palace:
- Mystarium Necklace of Great Rage
- Mystarium Earrings of Great Fury
- Mystarium Ring of Great Fury
- Mystarium Earrings of Great Wrath
- Mystarium Ring of Great Wrath
- Shard of dreams
- Legendary Fetranites
- Album with a legendary card
- Combat Engraving Sketch 1
- Combat Seal Book 2
- Class Seal book 1
- Class seal book 2
- Casting of metals. Beginner’s Guide
- An armored case. Typical Sketches
- Prophetic Dreamer’s Equipment
- Illusion Breaker Equipment