Today we will explain how to solve the Stray mysterious password. We control a cat in the game Stray (PC and PS4/PS5), which was released for sale recently and received high review scores. There is a mysterious safe in the production, which stands out with its fun gameplay and pleasant atmosphere and characters.
One of the game’s very first genuine puzzles is The Stray safe code, which can be obtained once you reach The Slums section. During your exploration, you’ll come upon a safe with a Mysterious Password connected. You’ll need to find someone who can crack it to help you find those crucial numbers so you can open the safe and access the reward inside. We’re here to explain how to read the safe’s mysterious password and obtain the Stray safe code because the way to do this isn’t immediately clear.
Each stage in this process can be skipped if you’d rather, just enter the Stray safe code to open it right away, and the Mysterious Password item will simply vanish from your inventory.
So where is this safe and how can you open it?
How to solve the Stray mysterious password?
You’ll get the chance to explore the gloomy and depressing setting as the cat arrives at the Slums level in Stray. Morusque, a musician, will soon be around, and you’ll also see a safe just past him. Here is our Stray guide on opening the Safe in The Slums using the Stray mysterious password.
By interpreting the signs surrounding The Slums or pursuing the one with binary code on it, you can locate Elliot Programming, which is where the genius who can decipher the Safe’s mysterious password is located. Use the interact prompt to run a Stray when you get to the Elliot Programming entryway, which is marked with additional binary code. After a brief period of “knocking,” you will be able to enter if you scratch the door.
Meet Elliot upstairs and show him the item with the Stray mysterious password, which he will swiftly decrypt as “DUFER BAR.” While you’re in this building, be sure to find one of the Stray Memories by scanning the plants at the top of the stairs.
You won’t know what to do with it yet because it’s only a piece of paper, after all. Other NPCs will all claim that it is an archaic binary code that only a genuine geek could crack if you speak with them.
Elliot, who also resides in the Slums, just so happens to be that geek. After passing the bar, turn left into the alleyway from the main area. Two robots should eventually be sitting on the ground (another robot might pass by and talk to them).
The note on this door reads, “Knock on the door and wait for us to open,” and it goes to Elliot’s home. Someone will open the door if you only scratch it with those adorable cat claws, allowing you to dash inside. On the first level, there is a Sheet Music store with a huge painting.
Elliot is on the second level of the residence, if you’re looking for him. When you show him the clue, he will say that it means “Duffer Bar.” Go to the pub and lean against the bar. Should the left ought to be a portrait.
Now all you have to do to open the Stray safe is go back to the device in the alley and enter the code 1283 on the digipad. Give Morusque the one of the eight Stray Sheet Music collectibles that you received inside, and you’ll hear him play another of his songs while getting one step closer to completing the Music badge in the collection of Stray Badges.
You have learned the Stray mysterious password. Return to the alleyway and enter the code to open the safe. Check out the new Xbox games July 2022 for Game Pass to find lot of fun games!