Fortnite players can now share live streams on Houseparty. One of the social video chat applications that became best known at the beginning of the Covid-19 coronavirus pandemic, now has an interesting integration thanks to being part of Epic Games, the well-known developer of successful games such as Fornite, after its acquisition in 2019.
Fortnite players can now share live streams on Houseparty
In this sense, Epic Games has just announced that players will be able to share their Fornite games within the Houseparty app, being a feature in reverse to the one it introduced last November, where it launched the video chat feature within Fornite so that players can watch their friends’ live streams while playing, using Houseparty’s technology to do so.
To use the new integration that arrives as of today, players will need to have their Houseparty and Epic Games accounts connected and enable the streaming mode within Fortnite.
Once they start broadcasting their games on Houseparty, their friends on this app will be notified via a notification so they can join in. The fact that players can broadcast their Fornite games within Houseparty will allow them to be followed by even those of their friends who are not Fornite players.
Players will be able to know at all times how many viewers are following their streams within Houseparty thanks to a small graph they will have integrated at all times, and will even be able to, at any given time, remove the live streaming feature from Houseparty without losing the video chat function.
Given the popularity of Fortnite, the game itself also hosts a series of parental controls that allow parents to disable certain features on their children’s accounts according to the level of protection they intend to offer them.
Houseparty is on its way to serving as an alternative to established game streaming platforms such as Twitch, YouTube Gaming, or Facebook Gaming, among others. And these integrations carried so far by Epic Games will allow strengthening Houseparty which has continued to maintain all its social functions, without giving up any along the way, thus maintaining its orientation for all users, not only those who use their games.
It will be a matter of time before we can know the level of acceptance of this feature among players and fans of the popular game, so fashionable among teenagers today in many parts of the world.