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Capcom stock drops after Monster Hunter Wilds sales lose momentum

Capcom stock drops after Monster Hunter Wilds sales lose momentum

Monster Hunter Wilds saw a sharp sales decline after a record launch, reaching only 477K in the last quarter, prompting Capcom to overhaul the game's roadmap.

Aytun ÇelebibyAytun Çelebi
1 August 2025
in Business, Corporate
Reading Time: 2 mins read
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Capcom’s recent financial quarter reveals a mixed performance, with the initial success of Monster Hunter Wilds followed by a rapid decline in sales, leading to a drop in the company’s share price in Japan. Meanwhile, the Devil May Cry series has experienced a resurgence, driven by strong sales of older titles and synergies with the newly released anime series.

Monster Hunter Wilds, launched earlier in 2025, initially broke Capcom records as its fastest-selling game ever and enjoyed the biggest physical launch in the series. However, the game’s momentum waned quickly, with sales in the last quarter reaching only 477,000 copies. This figure is only slightly higher than the 389,000 copies sold by the four-year-old Monster Hunter Rise during the same period.

The decline in Monster Hunter Wilds sales is attributed to criticism regarding poor optimization and a lack of end-game content. PC players, in particular, have reported issues with shader compilation and stuttering frame rates, rendering the game unplayable for some. While Capcom has released patches to address these issues, they have not been sufficient to reverse the sales trend.

The impact of the sales decline was felt in the financial markets, as Capcom’s share price dropped significantly in Japan. After closing at ¥4,283 on Wednesday, the share price fell nearly 10 percent at the market opening the following day.

Despite the challenges faced by Monster Hunter Wilds, Capcom’s overall operating profit was up 90.8 percent year-on-year. The company maintains that its brand health remains strong, highlighting the continued sales growth of Monster Hunter Rise as evidence.

Capcom has announced a rejig of Monster Hunter Wilds’ roadmap to address player concerns and accelerate the implementation of planned features in an attempt to revive the game’s performance.

In contrast to the struggles of Monster Hunter Wilds, the Devil May Cry series has seen a significant resurgence in sales. Devil May Cry 5 sold 1.782 million units in the last quarter alone, bringing its total sales to over 10.5 million. The Devil May Cry HD Collection sold 594,000 units, and Devil May Cry 4 Special Edition sold 495,000 units during the same period. Overall, the Devil May Cry series experienced a 3 million unit increase in sales, reaching 36 million as of June 30, 2025.

Capcom attributes the strong Devil May Cry sales to synergies with the newly released anime series, despite criticism from some fans regarding its quality and deviations from the source material.

The Devil May Cry series also benefited from a Humble Bundle deal, the Devil Trigger Collection, which ran from July 16th to July 31st. The bundle sold 13,182 units and raised £25,285 for charity.

Despite the share price drop, Capcom remains in a healthy financial position overall. The company’s performance demonstrates the impact that individual game releases, particularly within its flagship Monster Hunter series, can have on market perception. The contrasting success of the Devil May Cry series highlights the potential for growth and revenue generation within Capcom’s diverse portfolio of intellectual properties.

Tags: Capcom
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Aytun Çelebi

Aytun Çelebi

Starting with coding on Commodore 64 in elementary school moving to web programming in his teenage years, Aytun has been around technology for over 30 years, and he has been a tech journalist for over 20 years now. He worked in many major Turkish outlets (newspapers, magazines, TV channels and websites) and managed some. Besides journalism, he worked as a copywriter and PR manager (for Lenovo, HP and many international brands ) in agencies. He founded his agency, Linkmedya in 2019 to execute his way of producing content. He is recently interested in AI, automation and MarTech.

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