Void Interactive’s controversial tactical shooter, Ready or Not, has achieved a significant milestone, surpassing one million console sales in a mere 3.6 days. This rapid success stands in stark contrast to its PC launch, which took approximately 36 days to reach the same sales figure.
Julio Rodriguez, CEO of Void Interactive, expressed immense pride in the team’s accomplishment, stating on LinkedIn, “When we launched Ready or Not on PC, it took about 36 days to reach one million units sold. On console, it took about 3.6 days. I’m incredibly proud of the team and what we’ve accomplished together.” He also acknowledged the ongoing work to refine the game, adding, “Game reviews are holding strong as we head into our first weekend, and the team is already hard at work ironing out issues and continuously improving the experience.”
Despite its commercial success, the console launch has been met with contention from some PC players. Void Interactive confirmed earlier this month that the console port necessitated modifications to comply with “first party partners” requirements. These changes include adjustments to dismemberment/gore, nudity, depictions of child mistreatment, and “explicit representations of violence.” This announcement triggered a “review-bomb” campaign on Steam by some PC players, who cited “content censorship” as their primary concern, leading to a drop in the game’s “mostly positive” rating to “mostly negative.” Void Interactive attempted to mitigate these concerns, clarifying that there were “misconceptions and misinformation circulating around the scope of these changes.”
On console storefronts, Ready or Not is currently holding strong ratings, with a 4 out of 5 score on the Xbox storefront and an average of 4.69 on the PlayStation Store.
The game’s development and release have been marked by previous controversies. Void Interactive lost its publisher, Team17, shortly after it was confirmed that the game would feature a school shooting mission. Additionally, Ready or Not experienced a brief period of being taken offline in 2022 due to a trademark dispute.




