Today, we are going to be going over the Warhammer Vermintide 2 best settings, so that you can experience this title with the best possible FPS your PC can manage.
The four-player cooperative action game, Warhammer: Vermintide 2 takes place in the Warhammer Fantasy Battles universe. Vermintide 2, the sequel to the much-praised Vermintide, is the most recent game in a series distinguished by its brutal and gory first-person melee action.
The combined forces of a wretched Chaos army and the swarming Skaven horde represent an even greater threat than before, and five heroes have returned to face it. You and your allies are the only things standing between complete defeat and victory. The Empire will also crumble if you do. If you want to check out the game for yourself, make sure to visit the official Steam Store page.
Warhammer Vermintide 2 best settings
We’ve “face-value tested” all graphical options of the game with the intent of achieving the best performance while maintaining the prettiest graphics possible. We managed to settle on something beautiful with an FPS stability of 60 on the vast majority of the time.
The lowest our FPS has ever gotten was 45, on the worst possible scenario of vast open areas of poorly optimized sections of certain maps (ending of Engines of War, for example). This is, however, a rare occurrence. Unfortunately, there is nothing we, the players, can do about this. A poorly optimized map will run poorly on any machine.
It is important to note that the positive result in performance will vary depending on your setup, as these options here were used for ours. If your GPU is stronger than ours, you will have better results than we did and might even consider bringing some options up. If your GPU is weaker than ours, you will either have similar results to ours or inferior ones, requiring you to tweak some options.
We made sure to try to point out what each graphical option does and how big of an impact in performance we noticed from it, that way you can know what to tweak, if needed. In any case, we strongly suggest you try these options exactly as they are in the guide first, before attempting to change anything.
- Quality: N/A.
- DirectX Version: Choose DX11 instead of DX12 since the latter may drastically reduce your performance while offering little to no graphical advantages.
- Display: N/A.
- Resolution: N/A.
- Screen Mode: Fullscreen. All games will never operate at their peak efficiency until they are in fullscreen mode.
- Vertical Sync: N/A.
- Debug Mode: N/A.
- Attach Debugger: N/A.
- Worker Threads: Choose the next-to-last option that is presented to you. In other words, choose 9 if the number is 10. In fact, performance might suffer if you move on to the final one.
- SCREEN MODE: N/A.
- RESOLUTION: N/A.
- MINIMIZE ON ALT TAB: N/A.
- FIELD OF VIEW: N/A. Vermintide employs a unique perspective from most games called “Vertical FOV.” Any value above 80 will cause the image to warp excessively if you don’t have an ultra-wide screen, ruining its beauty.
- VSYNC: N/A.
- CAP FRAMERATE: 60. Higher levels will force your GPU to work harder than necessary and wastefully. If your display has a refresh rate higher than 60 hertz, you are familiar with choices like this one.
- MAX STACKING FRAMES: N/A. Recommended: 1.
- GAMMA: N/A. Recommended: 2.3. If the final shader application makes something appear too dark or too bright to you, make the necessary adjustments.
- GRAPHICS QUALITY: N/A.
- CHARACTER TEXTURE QUALITY: Medium.
- ENVIRONMENT TEXTURE QUALITY: Medium.
Only while deliberately seeking it out, up close, and immobile will you be able to distinguish between medium and high. The performance improvement is definitely worth it, and we strongly advise you to fix your gaze on anything when alternating between high and medium. The weapon in your hand will be the easiest to spot, but as already mentioned, it won’t matter while you’re really playing Vermintide. However, in any case, aim high if you have the performance to spare.
- PARTICLE QUALITY: Extreme. The brightness, dopamine-producing, and fantastical effects of fire, explosions, moonfire bows, Sienna’s existence, etc. are controlled by this. This may have a significant impact on performance in specific environments and circumstances.
- TRANSPARENCY RESOLUTION: High. This has an additional impact on the outcomes governed by the “particle quality” setting. Globadier’s gas loses its cloud effects if the setting is too low.
- SCATTER DENSITY: 100%. Lower values are not worthwhile since they depressingly color the map floors.
- BLOOD DECAL AMOUNT: N/A. Although it certainly contaminates battle at high settings, preventing us from seeing oncoming assaults in the thick of hordes, we still aren’t clear precisely what this is intended to be accomplishing. High values have an impact on fighting performance as well.
- LOCAL LIGHT SHADOW QUALITY: Low. This can be turned off to eliminate the shadows that objects cast. Given that the difference without it doesn’t make things worse, it is a worthwhile trade-off. Higher values have not shown any difference to us.
- SUN SHADOWS: Low. If you turn this off, some maps’ shadowy regions will be entirely illuminated. We wouldn’t decrease it further. Higher levels have not shown any difference to us.
- MAX SHADOW CASTING LIGHTS: 10. This will enable the ‘local light shadow quality’ setting’s effects to be applied to more objects simultaneously.
- VOLUMETRIC FOG QUALITY: Low. Performance-wise, this choice is VERY demanding. Values above the low value make too little of a difference to be worthwhile. The value “lowest” will allow dust clouds to be seen floating around, especially inside Taal’s Horn Keep, which, depending on your perspective, may look either really cool or incredibly out of place. Ironically, the value “lowest” also makes fog look cooler in some locations, such as in Blood in the Darkness’ gate-opening scene, where the fog hovers close to the ground like a smoke machine. This, we presume, is also a component of the dust cloud effect, which is only really perceptible in the absence of fog.
- AMBIENT LIGHT QUALITY: High. What this does is not quite clear to us. The unfortunate truth about many of VT’s graphical options is that they are either barely perceptible or only noticeable in certain contexts. Our research indicates that this may affect the Bloom effect, causing brighter areas, such as the day sky, to appear brighter than usual. Lowering this option had no effect on performance that we could detect.
- AUTO EXPOSURE SPEED: 1. The exact center of your screen, where your crosshairs are, determines how vivid Vermintide’s graphics appear. Things will get darker if you glance up at the day sky, allowing you to see more than just a white flash. Things will become brighter if you peer into a cave, allowing you to see more than just a pitch-black abyss. This is a pretty accurate recreation of the pupil of the human eye constricting or expanding to block or let in more light. These movements are accelerated by high values yet become unimmersive. Lower settings slow things down and make them more realistic, but they may also become grating and even interfere with gameplay.
AMD FidelityFX Super Resolution 1.0
- ENABLE AMD FSR 1.0: Off.
- QUALITY MODE: N/A.
- ANTI-ALIASING: TAA. Although TAA and FXAA both have their ups and downs, TAA appears to be the more stable overall. The lack of any makes the game look terrible.
- SHARPNESS FILTER: On. In its absence, the game will appear blurry.
- SSAO: Extreme. This option is extremely resource-intensive, but its absence destroys a significant amount of the game’s beauty. In a worst-case scenario, we wouldn’t go past the medium range.
- BLOOM: On.
- SKIN SHADING: Off. Since we can’t tell if it makes a difference when it’s on or off, we’re not really sure what this is intended to be doing.
- DEPTH OF FIELD: On.
- SCREEN SPACE REFLECTIONS: On. There aren’t many places in the game that have puddles or water. They will have a little more life if they choose this choice.
- LIGHT SHAFTS: On.
- LENS FLARE: On.
- COLOUR AND LENS DISTORTION: N/A.
- MOTION BLUR: N/A.
- PHYSICS DEBRIS: On. The enjoyment that comes from destroying doors is eliminated by turning this off.
- ANIMATION LOD DISTANCE: 1.
We hope that you enjoyed this article on Warhammer Vermintide 2 best settings guide. If you did, we are sure that you will also enjoy reading some of our other articles, such as Warhammer Vermintide 2 connection timeout: How to fix it, or Warhammer Vermintide 2 tier list.