In just two weeks after its release, there is no doubt that the return of Flight Simulator has been a huge success.
The common criticism is tremendously positive and obviously there are many aspects of the game to be polished, the first impression is tremendously positive. And if we add this to the clever marketing campaign carried out by Microsoft since the announcement of the new Flight Simulator at E3 2019, it has led to numbers that, as a fan of aerial simulation for many years, have left me very surprised.
The last of them has been published onMSFT, and in these two weeks since its arrival on the market, Flight Simulator already has more than a million players in Microsoft Game Pass, Microsoft’s subscription service that has recently reached Windows and which, for a monthly fee, allows unlimited access to a catalog of more than 100 games. And I go back to what I have experienced in my environment: I know at least two people who have signed up for the service exclusively through Flight Simulator, and neither of them was fond of aerial simulation.
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It is important to note that intelligent marketing campaign has worked great so far. People were so excited when they see how the development was evolving. Communication has generated enormous hype, which also has a very direct relationship with the reception that the game has had when it finally reaches the market.
And yes, I was saying it before, Flight Simulator still has a long way to go, and the first step has been taken with the arrival of a first update that aims to solve some of the problems detected in the first version of the game. Hopefully many more will come to fix problems, add new features, and improve existing ones.